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📄 rs_solid.h

📁 qcad2.05可用于windows和linux的源码
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/****************************************************************************** $Id: rs_solid.h 2371 2005-04-29 11:44:39Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef RS_SOLID_H#define RS_SOLID_H#include "rs_atomicentity.h"#include "rs_vector.h"/** * Holds the data that defines a solid. */class RS_SolidData {public:    /**     * Default constructor. Leaves the data object uninitialized.     */    RS_SolidData() {        for (int i=0; i<4; ++i) {            corner[i] = RS_Vector(false);        }    }    /**     * Constructor for a solid with 3 corners.     */    RS_SolidData(const RS_Vector& corner1,                 const RS_Vector& corner2,                 const RS_Vector& corner3) {        corner[0] = corner1;        corner[1] = corner2;        corner[2] = corner3;        corner[3] = RS_Vector(false);    }    /**     * Constructor for a solid with 4 corners.     */    RS_SolidData(const RS_Vector& corner1,                 const RS_Vector& corner2,                 const RS_Vector& corner3,                 const RS_Vector& corner4) {        corner[0] = corner1;        corner[1] = corner2;        corner[2] = corner3;        corner[3] = corner4;    }    friend class RS_Solid;    friend std::ostream& operator << (std::ostream& os,                                      const RS_SolidData& pd) {        os << "(";        for (int i=0; i<4; i++) {            os << pd.corner[i];        }        os << ")";        return os;    }private:    RS_Vector corner[4];};/** * Class for a solid entity (e.g. dimension arrows). * * @author Andrew Mustun */class RS_Solid : public RS_AtomicEntity {public:    RS_Solid(RS_EntityContainer* parent,             const RS_SolidData& d);    virtual RS_Entity* clone() {        RS_Solid* s = new RS_Solid(*this);        s->initId();        return s;    }    /**	@return RS_ENTITY_POINT */    virtual RS2::EntityType rtti() const {        return RS2::EntitySolid;    }	    /** 	 * @return Start point of the entity. 	 */    virtual RS_Vector getStartpoint() const {        return RS_Vector(false);    }    /** 	 * @return End point of the entity. 	 */    virtual RS_Vector getEndpoint() const {        return RS_Vector(false);    }    /** @return Copy of data that defines the point. */    RS_SolidData getData() const {        return data;    }    /** @return true if this is a triangle. */    bool isTriangle() {        return !data.corner[3].valid;    }    RS_Vector getCorner(int num);    void shapeArrow(const RS_Vector& point,                    double angle,                    double arrowSize);    virtual RS_Vector getNearestEndpoint(const RS_Vector& coord,                                         double* dist = NULL);    virtual RS_Vector getNearestPointOnEntity(const RS_Vector& coord,            bool onEntity = true, double* dist = NULL, RS_Entity** entity = NULL);    virtual RS_Vector getNearestCenter(const RS_Vector& coord,                                       double* dist = NULL);    virtual RS_Vector getNearestMiddle(const RS_Vector& coord,                                       double* dist = NULL);    virtual RS_Vector getNearestDist(double distance,                                     const RS_Vector& coord,                                     double* dist = NULL);    virtual double getDistanceToPoint(const RS_Vector& coord,                                      RS_Entity** entity=NULL,                                      RS2::ResolveLevel level=RS2::ResolveNone,									  double solidDist = RS_MAXDOUBLE);    virtual void move(RS_Vector offset);    virtual void rotate(RS_Vector center, double angle);    virtual void scale(RS_Vector center, RS_Vector factor);    virtual void mirror(RS_Vector axisPoint1, RS_Vector axisPoint2);    virtual void draw(RS_Painter* painter, RS_GraphicView* view, double patternOffset=0.0);    friend std::ostream& operator << (std::ostream& os, const RS_Solid& p);    /** Recalculates the borders of this entity. */    virtual void calculateBorders ();protected:    RS_SolidData data;    //RS_Vector point;};#endif

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