📄 rs_information.h
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/****************************************************************************** $Id: rs_information.h 1926 2004-11-20 00:42:21Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef RS_INFORMATION_H#define RS_INFORMATION_H#include "rs_entitycontainer.h"#include "rs_line.h"#include "rs_arc.h"/** * Class for getting information about entities. This includes * also things like the end point of an element which is * nearest to a given coordinate. * There's no interaction handled in this class. * This class is bound to an entity container. * * @author Andrew Mustun */class RS_Information {public: RS_Information(RS_EntityContainer& entityContainer); static bool isDimension(RS2::EntityType type); static bool isTrimmable(RS_Entity* e); static bool isTrimmable(RS_Entity* e1, RS_Entity* e2); RS_Vector getNearestEndpoint(const RS_Vector& point, double* dist = NULL) const; RS_Vector getNearestPointOnEntity(const RS_Vector& point, bool onEntity=true, double* dist = NULL, RS_Entity** entity=NULL) const; RS_Entity* getNearestEntity(const RS_Vector& point, double* dist = NULL, RS2::ResolveLevel level=RS2::ResolveAll) const; static RS_VectorSolutions getIntersection(RS_Entity* e1, RS_Entity* e2, bool onEntities = false); static RS_VectorSolutions getIntersectionLineLine(RS_Line* e1, RS_Line* e2); static RS_VectorSolutions getIntersectionLineArc(RS_Line* line, RS_Arc* arc); static RS_VectorSolutions getIntersectionArcArc(RS_Arc* e1, RS_Arc* e2); static RS_VectorSolutions getIntersectionLineEllipse(RS_Line* line, RS_Ellipse* ellipse); static bool isPointInsideContour(const RS_Vector& point, RS_EntityContainer* contour, bool* onContour=NULL); protected: RS_EntityContainer* container;};#endif
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