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📄 rs_selection.h

📁 qcad2.05可用于windows和linux的源码
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/****************************************************************************** $Id: rs_selection.h 1868 2004-04-05 23:12:06Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef RS_SELECTION_H#define RS_SELECTION_H#include "rs_entitycontainer.h"#include "rs_graphicview.h"/** * API Class for selecting entities.  * There's no interaction handled in this class. * This class is connected to an entity container and * can be connected to a graphic view. * * @author Andrew Mustun */class RS_Selection {public:    RS_Selection(RS_EntityContainer& entityContainer,                 RS_GraphicView* graphicView=NULL);    void selectSingle(RS_Entity* e);    void selectAll(bool select=true);    void deselectAll() {        selectAll(false);    }    void invertSelection();    void selectWindow(const RS_Vector& v1, const RS_Vector& v2,                      bool select=true, bool cross=false);    void deselectWindow(const RS_Vector& v1, const RS_Vector& v2) {        selectWindow(v1, v2, false);    }    void selectIntersected(const RS_Vector& v1, const RS_Vector& v2,                      bool select=true);    void deselectIntersected(const RS_Vector& v1, const RS_Vector& v2) {		selectIntersected(v1, v2, false);	}    void selectContour(RS_Entity* e);	    void selectLayer(RS_Entity* e);    void selectLayer(const RS_String& layerName, bool select=true);    void deselectLayer(RS_String& layerName) {		selectLayer(layerName, false);	}protected:    RS_EntityContainer* container;    RS_Graphic* graphic;    RS_GraphicView* graphicView;};#endif

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