📄 rs_scriptlist.h
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/****************************************************************************** $Id: rs_scriptlist.h 1960 2005-03-12 12:22:01Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef RS_SCRIPTLIST_H#define RS_SCRIPTLIST_H#include "rs_script.h"#include "rs_ptrlist.h"#define RS_SCRIPTLIST RS_ScriptList::instance()/** * The global list of scripts. This is implemented as a singleton. * Use RS_ScriptList::instance() to get a pointer to the object. * * OBSOLETE * * @author Andrew Mustun */class RS_ScriptList {protected: RS_ScriptList();public: /** * @return Instance to the unique script list. */ static RS_ScriptList* instance() { if (uniqueInstance==NULL) { uniqueInstance = new RS_ScriptList(); } return uniqueInstance; } virtual ~RS_ScriptList() {} void init(); void clearScripts(); int countScripts() { return scripts.count(); } //void activateScript(const RS_String& name); //void activateScript(RS_Script* script); ////! @return The active script of NULL if no script is activated. //RS_Script* getActiveScript() { return activeScript; } //virtual void addScript(RS_Script* script); virtual void removeScript(RS_Script* script); //virtual void editScript(RS_Script* script, const RS_Script& source); RS_Script* requestScript(const RS_String& name); //RS_Script* loadScript(const RS_String& name); //void toggleScript(const RS_String& name); //! @return First script of the list. RS_Script* firstScript() { return scripts.first(); } /** @return Next script from the list after * calling firstScript() or nextScript(). */ RS_Script* nextScript() { return scripts.next(); } //void addScriptListListener(RS_ScriptListListener* listener); static bool test();protected: static RS_ScriptList* uniqueInstance;private: //! all scripts available RS_PtrList<RS_Script> scripts; //! List of registered ScriptListListeners //RS_PtrList<RS_ScriptListListener> scriptListListeners; //! Currently active script //RS_Script* activeScript;};#endif
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