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📄 rs_scriptlist.h

📁 qcad2.05可用于windows和linux的源码
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/****************************************************************************** $Id: rs_scriptlist.h 1960 2005-03-12 12:22:01Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef RS_SCRIPTLIST_H#define RS_SCRIPTLIST_H#include "rs_script.h"#include "rs_ptrlist.h"#define RS_SCRIPTLIST RS_ScriptList::instance()/** * The global list of scripts. This is implemented as a singleton. * Use RS_ScriptList::instance() to get a pointer to the object. * * OBSOLETE * * @author Andrew Mustun */class RS_ScriptList {protected:    RS_ScriptList();public:    /**     * @return Instance to the unique script list.     */    static RS_ScriptList* instance() {        if (uniqueInstance==NULL) {            uniqueInstance = new RS_ScriptList();        }        return uniqueInstance;    }    virtual ~RS_ScriptList() {}    void init();    void clearScripts();    int countScripts() {        return scripts.count();    }    //void activateScript(const RS_String& name);    //void activateScript(RS_Script* script);    ////! @return The active script of NULL if no script is activated.    //RS_Script* getActiveScript() { return activeScript; }    //virtual void addScript(RS_Script* script);    virtual void removeScript(RS_Script* script);    //virtual void editScript(RS_Script* script, const RS_Script& source);    RS_Script* requestScript(const RS_String& name);    //RS_Script* loadScript(const RS_String& name);    //void toggleScript(const RS_String& name);    //! @return First script of the list.    RS_Script* firstScript() {        return scripts.first();    }    /** @return Next script from the list after     * calling firstScript() or nextScript().     */    RS_Script* nextScript() {        return scripts.next();    }    //void addScriptListListener(RS_ScriptListListener* listener);    static bool test();protected:    static RS_ScriptList* uniqueInstance;private:    //! all scripts available    RS_PtrList<RS_Script> scripts;    //! List of registered ScriptListListeners    //RS_PtrList<RS_ScriptListListener> scriptListListeners;    //! Currently active script    //RS_Script* activeScript;};#endif

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