📄 rs_previewactioninterface.cpp
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/****************************************************************************** $Id: rs_previewactioninterface.cpp 1813 2004-01-31 23:31:24Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "rs_previewactioninterface.h"/** * Constructor. * * Sets the entity container on which the action class inherited * from this interface operates. */RS_PreviewActionInterface::RS_PreviewActionInterface(const char* name, RS_EntityContainer& container, RS_GraphicView& graphicView) :RS_ActionInterface(name, container, graphicView) { RS_DEBUG->print("RS_PreviewActionInterface::RS_PreviewActionInterface: Setting up action with preview: \"%s\"", name); // preview is linked to the container for getting access to // document settings / dictionary variables preview = new RS_Preview(&container); visible = false; /* //extension by ST for handling locked layers // 20040101: by andrew: only the selection of entities is // disabled for locked layers RS_Document* doc = container.getDocument(); if (doc!=NULL) { RS_LayerList* layerList = doc->getLayerList(); if (layerList!=NULL) { RS_Layer* activeLayer = layerList->getActive(); if (activeLayer!=NULL) { if (activeLayer->isLocked()) { finish(); } } }} */ RS_DEBUG->print("RS_PreviewActionInterface::RS_PreviewActionInterface: Setting up action with preview: \"%s\": OK", name);}/** Destructor */RS_PreviewActionInterface::~RS_PreviewActionInterface() { delete preview;}void RS_PreviewActionInterface::init(int status) { RS_ActionInterface::init(status); //deletePreview(); clearPreview();}void RS_PreviewActionInterface::finish() { RS_ActionInterface::finish(); deletePreview(); clearPreview();}void RS_PreviewActionInterface::suspend() { RS_ActionInterface::suspend(); deletePreview(); //clearPreview();}void RS_PreviewActionInterface::resume() { RS_ActionInterface::resume(); drawPreview();}void RS_PreviewActionInterface::trigger() { RS_ActionInterface::trigger(); deletePreview(); clearPreview();}/** * Clears the preview by removing all entities in it. */void RS_PreviewActionInterface::clearPreview() { preview->clear();}/** * Draws the preview on the screen. */void RS_PreviewActionInterface::drawPreview() { if (!visible) { xorPreview(); }}/** * Deletes the preview from the screen. */void RS_PreviewActionInterface::deletePreview() { if (visible) { xorPreview(); }}/** * Draws / deletes the current preview. */void RS_PreviewActionInterface::xorPreview() { if (!preview->isEmpty()) { RS_Painter* painter = graphicView->createDirectPainter(); painter->setPreviewMode(); painter->setOffset(offset); graphicView->drawEntity(preview, false); graphicView->destroyPainter(); } visible = !visible;}
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