⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 rs_actioninterface.cpp

📁 qcad2.05可用于windows和linux的源码
💻 CPP
字号:
/****************************************************************************** $Id: rs_actioninterface.cpp 1938 2004-12-09 23:09:53Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "rs_actioninterface.h"/** * Constructor. * * Sets the entity container on which the action class inherited  * from this interface operates. * * @param name Action name. This can be used internally for *             debugging mainly. * @param container Entity container this action operates on. * @param graphicView Graphic view instance this action operates on. *                    Please note that an action belongs to this *                    view. * @param cursor Default mouse cursor for this action. If the action *               is suspended and resumed again the cursor will always *               be reset to the one given here. */RS_ActionInterface::RS_ActionInterface(const char* name,                                       RS_EntityContainer& container,                                       RS_GraphicView& graphicView) :RS_Snapper(container, graphicView) {    RS_DEBUG->print("RS_ActionInterface::RS_ActionInterface: Setting up action: \"%s\"", name);	    this->name = name;    status = 0;    finished = false;    //triggerOnResume = false;    // graphic provides a pointer to the graphic if the    // entity container is a graphic (i.e. can also hold    // layers).    graphic = container.getGraphic();    // document pointer will be used for undo / redo    document = container.getDocument();    //this->cursor = cursor;    //setSnapMode(graphicView.getDefaultSnapMode());    RS_DEBUG->print("RS_ActionInterface::RS_ActionInterface: Setting up action: \"%s\": OK", name);}/** * Destructor. */RS_ActionInterface::~RS_ActionInterface() {    // would be pure virtual now:    // hideOptions();}/** * Must be implemented to return the ID of this action.** @todo no default implementation */RS2::ActionType RS_ActionInterface::rtti()  {    return RS2::ActionNone;}/** * @return name of this action */RS_String RS_ActionInterface::getName() {    return name;}/** * Called to initiate an action. This funtcion is often * overwritten by the implementing action. * * @param status The status on which to initiate this action. * default is 0 to begin the action. */void RS_ActionInterface::init(int status) {    RS_Snapper::init();    setStatus(status);    if (status>=0) {        //graphicView->setMouseCursor(cursor);		updateMouseButtonHints();        updateMouseCursor();        updateToolBar();    }}/** * Called when the mouse moves and this is the current action.  * This function can be overwritten by the implementing action. * The default implementation keeps track of the mouse position. */void RS_ActionInterface::mouseMoveEvent(RS_MouseEvent*) {}/** * Called when the left mouse button is pressed and this is the  * current action.  * This function can be overwritten by the implementing action. * The default implementation does nothing. */void RS_ActionInterface::mousePressEvent(RS_MouseEvent*) {}/** * Called when the left mouse button is released and this is  * the current action.  * This function can be overwritten by the implementing action. * The default implementation does nothing. */void RS_ActionInterface::mouseReleaseEvent(RS_MouseEvent*) {}/** * Called when a key is pressed and this is the current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */void RS_ActionInterface::keyPressEvent(RS_KeyEvent* e) {    e->ignore();}/** * Called when a key is released and this is the current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */void RS_ActionInterface::keyReleaseEvent(RS_KeyEvent* e) {    e->ignore();}/** * Coordinate event. Triggered usually from a command line. * This function can be overwritten by the implementing action. * The default implementation does nothing. */void RS_ActionInterface::coordinateEvent(RS_CoordinateEvent*) {}/** * Called when a command from the command line is launched. * and this is the current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */void RS_ActionInterface::commandEvent(RS_CommandEvent*) {}/** * Must be implemented to return the currently available commands *  for the command line. */RS_StringList RS_ActionInterface::getAvailableCommands() {    RS_StringList l;    return l;}/** * Sets the current status (progress) of this action. * The default implementation sets the class variable 'status' to the * given value and finishes the action if 'status' is negative. * * @param status Status number. It's up to the action implementor *               what the action uses the status for. However, a *               negative status number finishes the action. Usually *               the status of an action increases for every step *               of progress and decreases when the user goes one *               step back (i.e. presses the right mouse button). */void RS_ActionInterface::setStatus(int status) {    this->status = status;    if (status<0) {        finish();        status=0;    }    updateMouseButtonHints();    updateToolBar();    updateMouseCursor();}/** * @return Current status of this action. */int RS_ActionInterface::getStatus() {    return status;}/** * Triggers this action. This should be called after all * data needed for this action was collected / set. * The default implementation does nothing. */void RS_ActionInterface::trigger() {}/** * Should be overwritten to update the mouse button hints * wherever they might needed. */void RS_ActionInterface::updateMouseButtonHints() {}/** * Should be overwritten to set the mouse cursor for this action. */void RS_ActionInterface::updateMouseCursor() {}/** * Should be overwritten to set the toolbar for this action. */void RS_ActionInterface::updateToolBar() {}/** * @return true, if the action is finished and can be deleted. */bool RS_ActionInterface::isFinished() {    return finished;}/** * Forces a termination of the action without any cleanup. */void RS_ActionInterface::setFinished() {	status = -1;}/** * Finishes this action. */void RS_ActionInterface::finish() {	RS_DEBUG->print("RS_ActionInterface::finish");    status = -1;    graphicView->setMouseCursor(RS2::ArrowCursor);    //graphicView->requestToolBar(RS2::ToolBarMain);    updateToolBar();    deleteSnapper();    hideOptions();    finished = true;    RS_Snapper::finish();	RS_DEBUG->print("RS_ActionInterface::finish: OK");}/** * Called by the event handler to give this action a chance to * communicate with its predecessor. */void RS_ActionInterface::setPredecessor(RS_ActionInterface* pre) {    predecessor = pre;}/** * Suspends this action while another action takes place. */void RS_ActionInterface::suspend() {    graphicView->setMouseCursor(RS2::ArrowCursor);    RS_Snapper::suspend();}/** * Resumes an action after it was suspended. */void RS_ActionInterface::resume() {    updateMouseCursor();    updateToolBar();    RS_Snapper::resume();}/** * Hides the tool options. Default implementation does nothing. */void RS_ActionInterface::hideOptions() {    RS_Snapper::hideOptions();}/** * Shows the tool options. Default implementation does nothing. */void RS_ActionInterface::showOptions() {    RS_Snapper::showOptions();}/** * Calls checkCommand() from the RS_COMMANDS module. */bool RS_ActionInterface::checkCommand(const RS_String& cmd, const RS_String& str,                                      RS2::ActionType action) {#ifndef RS_NO_QCADCMD    return RS_COMMANDS->checkCommand(cmd, str, action);#else    return false;#endif}/** * Calls command() from the RS_COMMANDS module. */RS_String RS_ActionInterface::command(const RS_String& cmd) {#ifndef RS_NO_QCADCMD    return RS_COMMANDS->command(cmd);#else 	return cmd;#endif}/** * Calls msgAvailableCommands() from the RS_COMMANDS module. */RS_String RS_ActionInterface::msgAvailableCommands() {#ifndef RS_NO_QCADCMD    return RS_COMMANDS->msgAvailableCommands();#else	return "";#endif}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -