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📄 rs_snapper.h

📁 qcad2.05可用于windows和linux的源码
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/****************************************************************************** $Id: rs_snapper.h 1786 2003-11-23 22:25:34Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef RS_SNAPPER_H#define RS_SNAPPER_H#include "rs_entitycontainer.h"#include "rs.h"#include "rs_mouseevent.h"#include "rs_coordinateevent.h"class RS_Entity;class RS_GraphicView;class RS_Vector;class RS_Preview;/** * This class is used for snapping functions in a graphic view.  * Actions are usually derrived from this base class if they need * to catch entities or snap to coordinates. Use the methods to * retrieve a graphic coordinate from a mouse coordinate. * * Possible snapping functions are described in RS_SnapMode. * * @author Andrew Mustun */class RS_Snapper {public:    RS_Snapper(RS_EntityContainer& container, RS_GraphicView& graphicView);    virtual ~RS_Snapper();    void init();	void finish();    /**     * @return Pointer to the entity which was the key entity for the     * last successful snapping action. If the snap mode is "end point"     * the key entity is the entity whos end point was caught.     * If the snap mode didn't require an entity (e.g. free, grid) this     * method will return NULL.     */    RS_Entity* getKeyEntity() {        return keyEntity;    }    /** Sets a new snap mode. */    void setSnapMode(RS2::SnapMode snapMode) {        this->snapMode = snapMode;    }    /** Sets a new snap restriction. */    void setSnapRestriction(RS2::SnapRestriction snapRes) {        this->snapRes = snapRes;    }	/** 	 * Sets the snap range in pixels for catchEntity().	 *	 * @see catchEntity()	 */	void setSnapRange(int r) {		snapRange = r;	}    RS_Vector snapPoint(RS_MouseEvent* e);    RS_Vector snapFree(RS_Vector coord);    RS_Vector snapEndpoint(RS_Vector coord);    RS_Vector snapGrid(RS_Vector coord);    RS_Vector snapOnEntity(RS_Vector coord);    RS_Vector snapCenter(RS_Vector coord);    RS_Vector snapMiddle(RS_Vector coord);    RS_Vector snapDist(RS_Vector coord);    RS_Vector snapIntersection(RS_Vector coord);    //RS_Vector snapDirect(RS_Vector coord, bool abs);	    RS_Vector restrictOrthogonal(RS_Vector coord);    RS_Vector restrictHorizontal(RS_Vector coord);    RS_Vector restrictVertical(RS_Vector coord);    //RS_Entity* catchLeafEntity(const RS_Vector& pos);    //RS_Entity* catchLeafEntity(RS_MouseEvent* e);    RS_Entity* catchEntity(const RS_Vector& pos,                           RS2::ResolveLevel level=RS2::ResolveNone);    RS_Entity* catchEntity(RS_MouseEvent* e,                           RS2::ResolveLevel level=RS2::ResolveNone);    /**     * Suspends this snapper while another action takes place.     */    virtual void suspend() {        deleteSnapper();        snapSpot = snapCoord = RS_Vector(false);    }    /**     * Resumes this snapper after it has been suspended.     */    virtual void resume() {        drawSnapper();    }    virtual void hideOptions();    virtual void showOptions();    void drawSnapper();    void deleteSnapper();private:    void xorSnapper();protected:    RS_EntityContainer* container;    RS_GraphicView* graphicView;    RS_Entity* keyEntity;    RS_Vector snapCoord;    RS_Vector snapSpot;    RS2::SnapMode snapMode;    RS2::SnapRestriction snapRes;    /**     * Snap distance for snaping to points with a      * given distance from endpoints.     */    double distance;    /**     * Keeps track of the drawings in XOR mode.     */    bool visible;	/**	 * Snap range for catching entities.	 */	int snapRange;	/**	 * Show large cross hairs.	 */	bool showCrosshairs;	bool finished;};#endif

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