📄 qg_layerdialog.ui.h
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/****************************************************************************** ui.h extension file, included from the uic-generated form implementation.**** If you wish to add, delete or rename slots use Qt Designer which will** update this file, preserving your code. Create an init() slot in place of** a constructor, and a destroy() slot in place of a destructor.*****************************************************************************/void QG_LayerDialog::setLayer(RS_Layer* l) { layer = l; layerName = layer->getName(); leName->setText(layerName); wPen->setPen(layer->getPen(), false, false, tr("Default Pen")); if (layer->getName()=="0") { leName->setEnabled(false); }}void QG_LayerDialog::updateLayer() { layer->setName(leName->text().latin1()); layer->setPen(wPen->getPen());}void QG_LayerDialog::validate() { if (layerList != NULL && (editLayer == FALSE || layerName != leName->text().latin1())) { RS_Layer* l = layerList->find(leName->text().latin1()); if (l != NULL) { QMessageBox::information(parentWidget(), QMessageBox::tr("Layer Properties"), QMessageBox::tr("Layer with a name \"%1\" " "already exists. Please specify " "a different name.") .arg(leName->text().latin1()), QMessageBox::Ok); leName->setFocus(); leName->selectAll(); } else accept(); } else accept();}void QG_LayerDialog::setLayerList( RS_LayerList * ll ){ layerList = ll;}void QG_LayerDialog::init(){ layer = NULL; layerList = NULL; layerName = ""; editLayer = FALSE;}void QG_LayerDialog::setEditLayer( bool el ){ editLayer = el;}
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