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📄 qg_layerdialog.ui.h

📁 qcad2.05可用于windows和linux的源码
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/****************************************************************************** ui.h extension file, included from the uic-generated form implementation.**** If you wish to add, delete or rename slots use Qt Designer which will** update this file, preserving your code. Create an init() slot in place of** a constructor, and a destroy() slot in place of a destructor.*****************************************************************************/void QG_LayerDialog::setLayer(RS_Layer* l) {    layer = l;		layerName = layer->getName();    leName->setText(layerName);    wPen->setPen(layer->getPen(), false, false, tr("Default Pen"));    if (layer->getName()=="0") {        leName->setEnabled(false);    }}void QG_LayerDialog::updateLayer() {    layer->setName(leName->text().latin1());    layer->setPen(wPen->getPen());}void QG_LayerDialog::validate() {	if (layerList != NULL && 		(editLayer == FALSE || layerName != leName->text().latin1())) {		RS_Layer* l = layerList->find(leName->text().latin1());		if (l != NULL) {			QMessageBox::information(parentWidget(),									 QMessageBox::tr("Layer Properties"),									 QMessageBox::tr("Layer with a name \"%1\" "													 "already exists. Please specify "													 "a different name.")									 .arg(leName->text().latin1()),									 QMessageBox::Ok);			leName->setFocus();			leName->selectAll();		}		else			accept();	}	else			accept();}void QG_LayerDialog::setLayerList( RS_LayerList * ll ){    layerList = ll;}void QG_LayerDialog::init(){	layer = NULL;	layerList = NULL;	layerName = "";	editLayer = FALSE;}void QG_LayerDialog::setEditLayer( bool el ){	editLayer = el;}

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