📄 qg_blockdialog.ui.h
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/****************************************************************************** ui.h extension file, included from the uic-generated form implementation.**** If you wish to add, delete or rename slots use Qt Designer which will** update this file, preserving your code. Create an init() slot in place of** a constructor, and a destroy() slot in place of a destructor.*****************************************************************************/void QG_BlockDialog::setBlockList(RS_BlockList* l) { RS_DEBUG->print("QG_BlockDialog::setBlockList"); blockList = l; if (blockList!=NULL) { RS_Block* block = blockList->getActive(); if (block!=NULL) { leName->setText(block->getName()); } else { RS_DEBUG->print(RS_Debug::D_ERROR, "QG_BlockDialog::setBlockList: No block active."); } }}RS_BlockData QG_BlockDialog::getBlockData() { /*if (blockList!=NULL) { RS_Block* block = blockList->getActive(); if (block!=NULL) { return blockList->rename(block, leName->text().latin1()); }} return false;*/ return RS_BlockData(leName->text(), RS_Vector(0.0,0.0), false);}void QG_BlockDialog::validate() { QString name = leName->text(); if (!name.isEmpty()) { if (blockList!=NULL && blockList->find(name)==NULL) { accept(); } else { QMessageBox::warning( this, tr("Renaming Block"), tr("Could not name block. A block named \"%1\" " "already exists.").arg(leName->text()), QMessageBox::Ok, QMessageBox::NoButton); } } //else { //reject(); //}}void QG_BlockDialog::cancel() { leName->setText(""); reject();}
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