📄 thread.cxx
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
#if defined(_MSC_VER) && _MSC_VER < 1300
#pragma warning(disable:4786 4530)
#endif
#include "common.h"#include "thread.h"#include "time.h"namespace cricket {ThreadManager g_thmgr;DWORD ThreadManager::key_;ThreadManager::ThreadManager() { key_ = TlsAlloc(); main_thread_ = new Thread(); SetCurrent(main_thread_);}ThreadManager::~ThreadManager() { TlsFree(key_); delete main_thread_;}Thread *ThreadManager::CurrentThread() { return (Thread *)TlsGetValue(key_);}void ThreadManager::SetCurrent(Thread *thread) { TlsSetValue(key_, thread);}void ThreadManager::Add(Thread *thread) { CritScope cs(&crit_); threads_.push_back(thread);}void ThreadManager::Remove(Thread *thread) { CritScope cs(&crit_); threads_.erase(std::remove(threads_.begin(), threads_.end(), thread), threads_.end());}Thread::Thread(SocketServer* ss) : MessageQueue(ss) { g_thmgr.Add(this); started_ = false; has_sends_ = false;}Thread::~Thread() { Stop(); Clear(NULL); g_thmgr.Remove(this);}void Thread::Start() { thread_ = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PreLoop, this, 0, NULL); started_ = true;}void Thread::Join() { if (started_) { WaitForSingleObject(thread_, INFINITE); CloseHandle(thread_); started_ = false; }}void *Thread::PreLoop(void *pv) { Thread *thread = (Thread *)pv; ThreadManager::SetCurrent(thread); thread->Loop(); return NULL;}void Thread::Loop(int cmsLoop) { uint32 msEnd; if (cmsLoop != -1) msEnd = GetMillisecondCount() + cmsLoop; int cmsNext = cmsLoop; while (true) { Message msg; if (!Get(&msg, cmsNext)) return; Dispatch(&msg); if (cmsLoop != -1) { uint32 msCur = GetMillisecondCount(); if (msCur >= msEnd) return; cmsNext = msEnd - msCur; } }}void Thread::Stop() { MessageQueue::Stop(); Join();}void Thread::Send(MessageHandler *phandler, uint32 id, MessageData *pdata) { // Sent messages are sent to the MessageHandler directly, in the context // of "thread", like Win32 SendMessage. If in the right context, // call the handler directly. Message msg; msg.phandler = phandler; msg.message_id = id; msg.pdata = pdata; if (IsCurrent()) { phandler->OnMessage(&msg); return; } AutoThread thread; Thread *current_thread = Thread::Current(); ASSERT(current_thread != NULL); // AutoThread ensures this crit_.Enter(); bool ready = false; _SendMessage smsg; smsg.thread = current_thread; smsg.msg = msg; smsg.ready = &ready; sendlist_.push_back(smsg); has_sends_ = true; crit_.Leave(); // Wait for a reply ss_->WakeUp(); while (!ready) { current_thread->ReceiveSends(); current_thread->socketserver()->Wait(-1, false); }}void Thread::ReceiveSends() { // Before entering critical section, check boolean. if (!has_sends_) return; // Receive a sent message. Cleanup scenarios: // - thread sending exits: We don't allow this, since thread can exit // only via Join, so Send must complete. // - thread receiving exits: Wakeup/set ready in Thread::Clear() // - object target cleared: Wakeup/set ready in Thread::Clear() crit_.Enter(); while (!sendlist_.empty()) { _SendMessage smsg = sendlist_.front(); sendlist_.pop_front(); crit_.Leave(); smsg.msg.phandler->OnMessage(&smsg.msg); crit_.Enter(); *smsg.ready = true; smsg.thread->socketserver()->WakeUp(); } has_sends_ = false; crit_.Leave();}void Thread::Clear(MessageHandler *phandler, uint32 id) { CritScope cs(&crit_); // Remove messages on sendlist_ with phandler // Object target cleared: remove from send list, wakeup/set ready // if sender not NULL. std::list<_SendMessage>::iterator iter = sendlist_.begin(); while (iter != sendlist_.end()) { _SendMessage smsg = *iter; if (phandler == NULL || smsg.msg.phandler == phandler) { if (id == (uint32)-1 || smsg.msg.message_id == id) { iter = sendlist_.erase(iter); *smsg.ready = true; smsg.thread->socketserver()->WakeUp(); continue; } } ++iter; } MessageQueue::Clear(phandler, id);}AutoThread::AutoThread(SocketServer* ss) : Thread(ss) { if (!ThreadManager::CurrentThread()) { ThreadManager::SetCurrent(this); }}AutoThread::~AutoThread() { if (ThreadManager::CurrentThread() == this) { ThreadManager::SetCurrent(NULL); }}} // namespace cricket
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