📄 relayserver.cxx
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
#if defined(_MSC_VER) && _MSC_VER < 1300
#pragma warning(disable:4786)
#endif
#include "relayserver.h"#include "helpers.h"#include <algorithm>#include <cassert>#include <cstring>namespace cricket {// By default, we require a ping every 90 seconds.const int MAX_LIFETIME = 15 * 60 * 1000;// The number of bytes in each of the usernames we use.const uint32 USERNAME_LENGTH = 16;// Calls SendTo on the given socket and logs any bad results.void Send(AsyncPacketSocket* socket, const char* bytes, size_t size, const SocketAddress& addr) { int result = socket->SendTo(bytes, size, addr); if (result < int(size)) { /// std::cerr << "SendTo wrote only " << result << " of " << int(size) /// << " bytes" << std::endl; } else if (result < 0) { /// std::cerr << "SendTo: " << std::strerror(errno) << std::endl; }}// Sends the given STUN message on the given socket.void SendStun(const StunMessage& msg, AsyncPacketSocket* socket, const SocketAddress& addr) { ByteBuffer buf; msg.Write(&buf); Send(socket, buf.Data(), buf.Length(), addr);}// Constructs a STUN error response and sends it on the given socket.void SendStunError(const StunMessage& msg, AsyncPacketSocket* socket, const SocketAddress& remote_addr, int error_code, const char* error_desc, const std::string& magic_cookie) { StunMessage err_msg; err_msg.SetType(GetStunErrorResponseType(msg.type())); err_msg.SetTransactionID(msg.transaction_id()); StunByteStringAttribute* magic_cookie_attr = StunAttribute::CreateByteString(cricket::STUN_ATTR_MAGIC_COOKIE); if (magic_cookie.size() == 0) magic_cookie_attr->CopyBytes(cricket::STUN_MAGIC_COOKIE_VALUE, 4); else magic_cookie_attr->CopyBytes(magic_cookie.c_str(), magic_cookie.size()); err_msg.AddAttribute(magic_cookie_attr); StunErrorCodeAttribute* err_code = StunAttribute::CreateErrorCode(); err_code->SetErrorClass(error_code / 100); err_code->SetNumber(error_code % 100); err_code->SetReason(error_desc); err_msg.AddAttribute(err_code); SendStun(err_msg, socket, remote_addr);}RelayServer::RelayServer(Thread* thread) : thread_(thread) {}RelayServer::~RelayServer() {
unsigned i; for (i = 0; i < internal_sockets_.size(); i++) delete internal_sockets_[i]; for (i = 0; i < external_sockets_.size(); i++) delete external_sockets_[i];}void RelayServer::AddInternalSocket(AsyncPacketSocket* socket) { assert(internal_sockets_.end() == std::find(internal_sockets_.begin(), internal_sockets_.end(), socket)); internal_sockets_.push_back(socket); socket->SignalReadPacket.connect(this, &RelayServer::OnInternalPacket);}void RelayServer::RemoveInternalSocket(AsyncPacketSocket* socket) { SocketList::iterator iter = std::find(internal_sockets_.begin(), internal_sockets_.end(), socket); assert(iter != internal_sockets_.end()); internal_sockets_.erase(iter); socket->SignalReadPacket.disconnect(this);}void RelayServer::AddExternalSocket(AsyncPacketSocket* socket) { assert(external_sockets_.end() == std::find(external_sockets_.begin(), external_sockets_.end(), socket)); external_sockets_.push_back(socket); socket->SignalReadPacket.connect(this, &RelayServer::OnExternalPacket);}void RelayServer::RemoveExternalSocket(AsyncPacketSocket* socket) { SocketList::iterator iter = std::find(external_sockets_.begin(), external_sockets_.end(), socket); assert(iter != external_sockets_.end()); external_sockets_.erase(iter); socket->SignalReadPacket.disconnect(this);}void RelayServer::OnInternalPacket( const char* bytes, size_t size, const SocketAddress& remote_addr, AsyncPacketSocket* socket) { // Get the address of the connection we just received on. SocketAddressPair ap(remote_addr, socket->GetLocalAddress()); assert(!ap.destination().IsAny()); // If this did not come from an existing connection, it should be a STUN // allocate request. ConnectionMap::iterator piter = connections_.find(ap); if (piter == connections_.end()) { HandleStunAllocate(bytes, size, ap, socket); return; } RelayServerConnection* int_conn = piter->second; // Handle STUN requests to the server itself. if (int_conn->binding()->HasMagicCookie(bytes, size)) { HandleStun(int_conn, bytes, size); return; } // Otherwise, this is a non-wrapped packet that we are to forward. Make sure // that this connection has been locked. (Otherwise, we would not know what // address to forward to.) if (!int_conn->locked()) {/// std::cerr << "Dropping packet: connection not locked" << std::endl; return; } // Forward this to the destination address into the connection. RelayServerConnection* ext_conn = int_conn->binding()->GetExternalConnection( int_conn->default_destination()); if (ext_conn) { // TODO: Check the HMAC. ext_conn->Send(bytes, size); } else { // This happens very often and is not an error. //std::cerr << "Dropping packet: no external connection" << std::endl; }}void RelayServer::OnExternalPacket( const char* bytes, size_t size, const SocketAddress& remote_addr, AsyncPacketSocket* socket) { // Get the address of the connection we just received on. SocketAddressPair ap(remote_addr, socket->GetLocalAddress()); assert(!ap.destination().IsAny()); // If this connection already exists, then forward the traffic. ConnectionMap::iterator piter = connections_.find(ap); if (piter != connections_.end()) { // TODO: Check the HMAC. RelayServerConnection* ext_conn = piter->second; RelayServerConnection* int_conn = ext_conn->binding()->GetInternalConnection( ext_conn->addr_pair().source()); assert(int_conn); int_conn->Send(bytes, size, ext_conn->addr_pair().source()); return; } // The first packet should always be a STUN / TURN packet. If it isn't, then // we should just ignore this packet. StunMessage msg; ByteBuffer buf = ByteBuffer(bytes, size); if (!msg.Read(&buf)) {/// std::cerr << "Dropping packet: first packet not STUN" << std::endl; return; } // The initial packet should have a username (which identifies the binding). const StunByteStringAttribute* username_attr = msg.GetByteString(STUN_ATTR_USERNAME); if (!username_attr) {/// std::cerr << "Dropping packet: no username" << std::endl; return; } uint32 length = _min(uint32(username_attr->length()), USERNAME_LENGTH); std::string username(username_attr->bytes(), length); // TODO: Check the HMAC. // The binding should already be present. BindingMap::iterator biter = bindings_.find(username); if (biter == bindings_.end()) { // TODO: Turn this back on. This is the sign of a client bug. //std::cerr << "Dropping packet: no binding with username" << std::endl; return; } // Add this authenticted connection to the binding. RelayServerConnection* ext_conn = new RelayServerConnection(biter->second, ap, socket); ext_conn->binding()->AddExternalConnection(ext_conn); AddConnection(ext_conn); // We always know where external packets should be forwarded, so we can lock // them from the beginning. ext_conn->Lock(); // Send this message on the appropriate internal connection. RelayServerConnection* int_conn = ext_conn->binding()->GetInternalConnection( ext_conn->addr_pair().source()); assert(int_conn); int_conn->Send(bytes, size, ext_conn->addr_pair().source());}bool RelayServer::HandleStun( const char* bytes, size_t size, const SocketAddress& remote_addr, AsyncPacketSocket* socket, std::string* username, StunMessage* msg) { // Parse this into a stun message. ByteBuffer buf = ByteBuffer(bytes, size); if (!msg->Read(&buf)) { SendStunError(*msg, socket, remote_addr, 400, "Bad Request", ""); return false; } // The initial packet should have a username (which identifies the binding). const StunByteStringAttribute* username_attr = msg->GetByteString(STUN_ATTR_USERNAME); if (!username_attr) { SendStunError(*msg, socket, remote_addr, 432, "Missing Username", ""); return false; } // Record the username if requested. if (username) username->append(username_attr->bytes(), username_attr->length()); // TODO: Check for unknown attributes (<= 0x7fff) return true;}void RelayServer::HandleStunAllocate( const char* bytes, size_t size, const SocketAddressPair& ap, AsyncPacketSocket* socket) { // Make sure this is a valid STUN request. StunMessage request; std::string username; if (!HandleStun(bytes, size, ap.source(), socket, &username, &request)) return; // Make sure this is a an allocate request. if (request.type() != STUN_ALLOCATE_REQUEST) { SendStunError(request, socket, ap.source(), 600, "Operation Not Supported", ""); return; } // TODO: Check the HMAC. // Find or create the binding for this username. RelayServerBinding* binding; BindingMap::iterator biter = bindings_.find(username); if (biter != bindings_.end()) { binding = biter->second; } else { // NOTE: In the future, bindings will be created by the bot only. This // else-branch will then disappear. // Compute the appropriate lifetime for this binding. uint32 lifetime = MAX_LIFETIME; const StunUInt32Attribute* lifetime_attr = request.GetUInt32(STUN_ATTR_LIFETIME); if (lifetime_attr) lifetime = _min(lifetime, lifetime_attr->value() * 1000); binding = new RelayServerBinding(this, username, "0", lifetime); binding->SignalTimeout.connect(this, &RelayServer::OnTimeout); bindings_[username] = binding;/// std::cout << "Added new binding: " << bindings_.size() << " total" << std::endl; } // Add this connection to the binding. It starts out unlocked. RelayServerConnection* int_conn = new RelayServerConnection(binding, ap, socket); binding->AddInternalConnection(int_conn); AddConnection(int_conn);
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