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📄 messagequeue.h

📁 由GOOGLE的JINGLE项目中移植的网络库
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without  * modification, are permitted provided that the following conditions are met: * *  1. Redistributions of source code must retain the above copyright notice,  *     this list of conditions and the following disclaimer. *  2. Redistributions in binary form must reproduce the above copyright notice, *     this list of conditions and the following disclaimer in the documentation *     and/or other materials provided with the distribution. *  3. The name of the author may not be used to endorse or promote products  *     derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef __MESSAGEQUEUE_H__#define __MESSAGEQUEUE_H__#include "basictypes.h"#include "criticalsection.h"#include "socketserver.h"#include "time.h"#include <vector>#include <queue>#include <algorithm>namespace cricket {struct Message;class MessageQueue;class MessageHandler;// MessageQueueManager does cleanup of of message queuesclass MessageQueueManager {public:  static MessageQueueManager* Instance();  void Add(MessageQueue *message_queue);  void Remove(MessageQueue *message_queue);  void Clear(MessageHandler *handler);private:  MessageQueueManager();  ~MessageQueueManager();  static MessageQueueManager* instance_;  std::vector<MessageQueue *> message_queues_;  CriticalSection crit_;};// Messages get dispatched to a MessageHandlerclass MessageHandler {public:  virtual ~MessageHandler() {    MessageQueueManager::Instance()->Clear(this);  }  virtual void OnMessage(Message *pmsg) = 0;};// Derive from this for specialized data// App manages lifetime, except when messages are purgedclass MessageData {public:  MessageData() {}  virtual ~MessageData() {}};template <class arg1_type>class TypedMessageData : public MessageData {public:  TypedMessageData(arg1_type data) {    data_ = data;  }  arg1_type data() {    return data_;  }private:  arg1_type data_;};// No destructorstruct Message {  Message() {    memset(this, 0, sizeof(*this));  }  MessageHandler *phandler;  uint32 message_id;  MessageData *pdata;};// DelayedMessage goes into a priority queue, sorted by trigger timeclass DelayedMessage {public:  DelayedMessage(int cmsDelay, Message *pmsg) {    cmsDelay_ = cmsDelay;    msTrigger_ = GetMillisecondCount() + cmsDelay;    msg_ = *pmsg;  }  bool operator< (const DelayedMessage& dmsg) const {    return dmsg.msTrigger_ < msTrigger_;  }  int cmsDelay_; // for debugging  uint32 msTrigger_;  Message msg_;};class MessageQueue {public:  MessageQueue(SocketServer* ss = 0);  virtual ~MessageQueue();  SocketServer* socketserver() { return ss_; }  void set_socketserver(SocketServer* ss);  // Once the queue is stopped, all calls to Get/Peek will return false.  virtual void Stop();  virtual bool IsStopping();  virtual void Restart();  virtual bool Get(Message *pmsg, int cmsWait = -1);  virtual bool Peek(Message *pmsg, int cmsWait = 0);  virtual void Post(MessageHandler *phandler, uint32 id = 0,      MessageData *pdata = NULL);  virtual void PostDelayed(int cmsDelay, MessageHandler *phandler,      uint32 id = 0, MessageData *pdata = NULL);  virtual void Clear(MessageHandler *phandler, uint32 id = (uint32)-1);  virtual void Dispatch(Message *pmsg);  virtual void ReceiveSends();  virtual int GetDelay();protected:  SocketServer* ss_;  bool new_ss;  bool fStop_;  bool fPeekKeep_;  Message msgPeek_;  std::queue<Message> msgq_;  std::priority_queue<DelayedMessage> dmsgq_;  CriticalSection crit_;};} // namespace cricket #endif // __MESSAGEQUEUE_H__

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