📄 messagequeue.h
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef __MESSAGEQUEUE_H__#define __MESSAGEQUEUE_H__#include "basictypes.h"#include "criticalsection.h"#include "socketserver.h"#include "time.h"#include <vector>#include <queue>#include <algorithm>namespace cricket {struct Message;class MessageQueue;class MessageHandler;// MessageQueueManager does cleanup of of message queuesclass MessageQueueManager {public: static MessageQueueManager* Instance(); void Add(MessageQueue *message_queue); void Remove(MessageQueue *message_queue); void Clear(MessageHandler *handler);private: MessageQueueManager(); ~MessageQueueManager(); static MessageQueueManager* instance_; std::vector<MessageQueue *> message_queues_; CriticalSection crit_;};// Messages get dispatched to a MessageHandlerclass MessageHandler {public: virtual ~MessageHandler() { MessageQueueManager::Instance()->Clear(this); } virtual void OnMessage(Message *pmsg) = 0;};// Derive from this for specialized data// App manages lifetime, except when messages are purgedclass MessageData {public: MessageData() {} virtual ~MessageData() {}};template <class arg1_type>class TypedMessageData : public MessageData {public: TypedMessageData(arg1_type data) { data_ = data; } arg1_type data() { return data_; }private: arg1_type data_;};// No destructorstruct Message { Message() { memset(this, 0, sizeof(*this)); } MessageHandler *phandler; uint32 message_id; MessageData *pdata;};// DelayedMessage goes into a priority queue, sorted by trigger timeclass DelayedMessage {public: DelayedMessage(int cmsDelay, Message *pmsg) { cmsDelay_ = cmsDelay; msTrigger_ = GetMillisecondCount() + cmsDelay; msg_ = *pmsg; } bool operator< (const DelayedMessage& dmsg) const { return dmsg.msTrigger_ < msTrigger_; } int cmsDelay_; // for debugging uint32 msTrigger_; Message msg_;};class MessageQueue {public: MessageQueue(SocketServer* ss = 0); virtual ~MessageQueue(); SocketServer* socketserver() { return ss_; } void set_socketserver(SocketServer* ss); // Once the queue is stopped, all calls to Get/Peek will return false. virtual void Stop(); virtual bool IsStopping(); virtual void Restart(); virtual bool Get(Message *pmsg, int cmsWait = -1); virtual bool Peek(Message *pmsg, int cmsWait = 0); virtual void Post(MessageHandler *phandler, uint32 id = 0, MessageData *pdata = NULL); virtual void PostDelayed(int cmsDelay, MessageHandler *phandler, uint32 id = 0, MessageData *pdata = NULL); virtual void Clear(MessageHandler *phandler, uint32 id = (uint32)-1); virtual void Dispatch(Message *pmsg); virtual void ReceiveSends(); virtual int GetDelay();protected: SocketServer* ss_; bool new_ss; bool fStop_; bool fPeekKeep_; Message msgPeek_; std::queue<Message> msgq_; std::priority_queue<DelayedMessage> dmsgq_; CriticalSection crit_;};} // namespace cricket #endif // __MESSAGEQUEUE_H__
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