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📄 physicalsocketserver.h

📁 由GOOGLE的JINGLE项目中移植的网络库
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without  * modification, are permitted provided that the following conditions are met: * *  1. Redistributions of source code must retain the above copyright notice,  *     this list of conditions and the following disclaimer. *  2. Redistributions in binary form must reproduce the above copyright notice, *     this list of conditions and the following disclaimer in the documentation *     and/or other materials provided with the distribution. *  3. The name of the author may not be used to endorse or promote products  *     derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef __PHYSICALSOCKETSERVER_H__#define __PHYSICALSOCKETSERVER_H__#include "asyncfile.h"#include "socketserver.h"#include "criticalsection.h"#include <vector>#ifdef POSIXtypedef int SOCKET;#endif // POSIXnamespace cricket { class Dispatcher;class Signaler;// A socket server that provides the real sockets of the underlying OS.class PhysicalSocketServer : public SocketServer {public:  PhysicalSocketServer();  virtual ~PhysicalSocketServer();  // SocketFactory:  virtual Socket* CreateSocket(int type);  virtual AsyncSocket* CreateAsyncSocket(int type);  // Internal Factory for Accept  AsyncSocket* WrapSocket(SOCKET s);  // SocketServer:  virtual bool Wait(int cms, bool process_io);  virtual void WakeUp();  void Add(Dispatcher* dispatcher);  void Remove(Dispatcher* dispatcher);#ifdef POSIX  AsyncFile* CreateFile(int fd);#endifprivate:  std::vector<Dispatcher*> dispatchers_;  Signaler* signal_wakeup_;  CriticalSection crit_;  bool fWait_;  uint32 last_tick_tracked_;  int last_tick_dispatch_count_;};} // namespace cricket#endif // __PHYSICALSOCKETSERVER_H__

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