📄 physicalsocketserver.h
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef __PHYSICALSOCKETSERVER_H__#define __PHYSICALSOCKETSERVER_H__#include "asyncfile.h"#include "socketserver.h"#include "criticalsection.h"#include <vector>#ifdef POSIXtypedef int SOCKET;#endif // POSIXnamespace cricket { class Dispatcher;class Signaler;// A socket server that provides the real sockets of the underlying OS.class PhysicalSocketServer : public SocketServer {public: PhysicalSocketServer(); virtual ~PhysicalSocketServer(); // SocketFactory: virtual Socket* CreateSocket(int type); virtual AsyncSocket* CreateAsyncSocket(int type); // Internal Factory for Accept AsyncSocket* WrapSocket(SOCKET s); // SocketServer: virtual bool Wait(int cms, bool process_io); virtual void WakeUp(); void Add(Dispatcher* dispatcher); void Remove(Dispatcher* dispatcher);#ifdef POSIX AsyncFile* CreateFile(int fd);#endifprivate: std::vector<Dispatcher*> dispatchers_; Signaler* signal_wakeup_; CriticalSection crit_; bool fWait_; uint32 last_tick_tracked_; int last_tick_dispatch_count_;};} // namespace cricket#endif // __PHYSICALSOCKETSERVER_H__
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