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📄 network.h

📁 由GOOGLE的JINGLE项目中移植的网络库
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without  * modification, are permitted provided that the following conditions are met: * *  1. Redistributions of source code must retain the above copyright notice,  *     this list of conditions and the following disclaimer. *  2. Redistributions in binary form must reproduce the above copyright notice, *     this list of conditions and the following disclaimer in the documentation *     and/or other materials provided with the distribution. *  3. The name of the author may not be used to endorse or promote products  *     derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef __NETWORK_H__#define __NETWORK_H__#include "basictypes.h"#include <deque>#include <map>#include <string>#include <vector>namespace cricket {class Network;class NetworkSession;// Keeps track of the available network interfaces over time so that quality// information can be aggregated and recorded.class NetworkManager {public:  // Updates and returns the current list of networks available on this machine.  // This version will make sure that repeated calls return the same object for  // a given network, so that quality is tracked appropriately.  void GetNetworks(std::vector<Network*>& networks);    // Creates a network object for each network available on the machine.  static void CreateNetworks(std::vector<Network*>& networks);private:  typedef std::map<std::string,Network*> NetworkMap;  NetworkMap networks_;};// Represents a Unix-type network interface, with a name and single address.// It also includes the ability to track and estimate quality.class Network {public:  Network(const std::string& name, uint32 ip);  // Returns the OS name of this network.  This is considered the primary key  // that identifies each network.  const std::string& name() const { return name_; }  // Identifies the current IP address used by this network.  uint32 ip() const { return ip_; }  void set_ip(uint32 ip) { ip_ = ip; }  // Updates the list of sessions that are ongoing.  void StartSession(NetworkSession* session);  void StopSession(NetworkSession* session);  // Re-computes the estimate of near-future quality based on the information  // as of this exact moment.  void EstimateQuality();  // Returns the current estimate of the near-future quality of connections  // that use this local interface.  double quality() { return quality_; }private:  typedef std::vector<NetworkSession*> SessionList;  std::string name_;  uint32 ip_;  SessionList sessions_;  double uniform_numerator_;  double uniform_denominator_;  double exponential_numerator_;  double exponential_denominator_;  uint32 last_data_time_;  double quality_;  // Updates the statistics maintained to include the given estimate.  void AddDataPoint(uint32 time, double quality);    friend class NetworkManager;};// Represents a session that is in progress using a particular network and can// provide data about the quality of the network at any given moment.class NetworkSession {public:  // Determines whether this session has an estimate at this moment.  We will  // only call GetCurrentQuality when this returns true.  virtual bool HasQuality() = 0;  // Returns an estimate of the quality at this exact moment.  The result should  // be a MOS (mean opinion score) value.  virtual float GetCurrentQuality() = 0;};const double QUALITY_BAD  = 3.0;const double QUALITY_FAIR = 3.35;const double QUALITY_GOOD = 3.7;} // namespace cricket#endif // __NETWORK_H__

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