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📄 asyncsocket.h

📁 由GOOGLE的JINGLE项目中移植的网络库
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without  * modification, are permitted provided that the following conditions are met: * *  1. Redistributions of source code must retain the above copyright notice,  *     this list of conditions and the following disclaimer. *  2. Redistributions in binary form must reproduce the above copyright notice, *     this list of conditions and the following disclaimer in the documentation *     and/or other materials provided with the distribution. *  3. The name of the author may not be used to endorse or promote products  *     derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef __ASYNCSOCKET_H__#define __ASYNCSOCKET_H__#include "sigslot.h"#include "socket.h"namespace cricket {// Provides the ability to perform socket I/O asynchronously.class AsyncSocket : public Socket, public sigslot::has_slots<>  {public:  virtual ~AsyncSocket() {}  sigslot::signal1<AsyncSocket*> SignalReadEvent;  // ready to read  sigslot::signal1<AsyncSocket*> SignalWriteEvent; // ready to write  sigslot::signal1<AsyncSocket*> SignalConnectEvent; // connected  sigslot::signal2<AsyncSocket*,int> SignalCloseEvent; // closed  // TODO: error};class AsyncSocketAdapter : public AsyncSocket {public:  AsyncSocketAdapter(Socket * socket) : socket_(socket) {  }  AsyncSocketAdapter(AsyncSocket * socket) : socket_(socket) {    socket->SignalConnectEvent.connect(this, &AsyncSocketAdapter::OnConnectEvent);    socket->SignalReadEvent.connect(this, &AsyncSocketAdapter::OnReadEvent);    socket->SignalWriteEvent.connect(this, &AsyncSocketAdapter::OnWriteEvent);    socket->SignalCloseEvent.connect(this, &AsyncSocketAdapter::OnCloseEvent);  }  virtual ~AsyncSocketAdapter() { delete socket_; }  virtual SocketAddress GetLocalAddress() const { return socket_->GetLocalAddress(); }  virtual SocketAddress GetRemoteAddress() const { return socket_->GetRemoteAddress(); }  virtual int Bind(const SocketAddress& addr) { return socket_->Bind(addr); }  virtual int Connect(const SocketAddress& addr) { return socket_->Connect(addr); }  virtual int Send(const void *pv, size_t cb) { return socket_->Send(pv, cb); }  virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr) { return socket_->SendTo(pv, cb, addr); }  virtual int Recv(void *pv, size_t cb) { return socket_->Recv(pv, cb); }  virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr) { return socket_->RecvFrom(pv, cb, paddr); }  virtual int Listen(int backlog) { return socket_->Listen(backlog); }  virtual Socket *Accept(SocketAddress *paddr) { return socket_->Accept(paddr); }  virtual int Close() { return socket_->Close(); }  virtual int GetError() const { return socket_->GetError(); }  virtual void SetError(int error) { socket_->SetError(error); }  virtual ConnState GetState() const { return socket_->GetState(); }  virtual int EstimateMTU(uint16* mtu) { return socket_->EstimateMTU(mtu); }  virtual int SetOption(Option opt, int value) { return socket_->SetOption(opt, value); }protected:  virtual void OnConnectEvent(AsyncSocket * socket) { SignalConnectEvent(this); }  virtual void OnReadEvent(AsyncSocket * socket) { SignalReadEvent(this); }  virtual void OnWriteEvent(AsyncSocket * socket) { SignalWriteEvent(this); }  virtual void OnCloseEvent(AsyncSocket * socket, int err) { SignalCloseEvent(this, err); }  Socket * socket_;};} // namespace cricket#endif // __ASYNCSOCKET_H__

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