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📄 socketaddress.h

📁 由GOOGLE的JINGLE项目中移植的网络库
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without  * modification, are permitted provided that the following conditions are met: * *  1. Redistributions of source code must retain the above copyright notice,  *     this list of conditions and the following disclaimer. *  2. Redistributions in binary form must reproduce the above copyright notice, *     this list of conditions and the following disclaimer in the documentation *     and/or other materials provided with the distribution. *  3. The name of the author may not be used to endorse or promote products  *     derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef __SOCKETADDRESS_H__#define __SOCKETADDRESS_H__#include "basictypes.h"#include <string>#undef SetPortnamespace cricket {// Records an IP address and port, which are 32 and 16 bit integers,// respectively, both in <b>host byte-order</b>.class SocketAddress {public:  // Creates a missing / unknown address.  SocketAddress();  // Creates the address with the given host and port.  If use_dns is true,  // the hostname will be immediately resolved to an IP (which may block for  // several seconds if DNS is not available).  Alternately, set use_dns to  // false, and then call Resolve() to complete resolution later, or use  // SetResolvedIP to set the IP explictly.  SocketAddress(const std::string& hostname, int port = 0, bool use_dns = true);  // Creates the address with the given IP and port.  SocketAddress(uint32 ip, int port);  // Creates a copy of the given address.  SocketAddress(const SocketAddress& addr);  // Replaces our address with the given one.  SocketAddress& operator =(const SocketAddress& addr);  // Changes the IP of this address to the given one, and clears the hostname.  void SetIP(uint32 ip);  // Changes the hostname of this address to the given one.  // Calls Resolve and returns the result.  bool SetIP(const std::string& hostname, bool use_dns = true);  // Sets the IP address while retaining the hostname.  Useful for bypassing  // DNS for a pre-resolved IP.  void SetResolvedIP(uint32 ip);  // Changes the port of this address to the given one.  void SetPort(int port);  // Returns the IP address.  uint32 ip() const;  // Returns the port part of this address.  uint16 port() const;  // Returns the IP address in dotted form.  std::string IPAsString() const;    // Determines whether this represents a missing / any address.  bool IsAny() const;  // Synomym for missing / any.  bool IsNil() const { return IsAny(); }  // Determines whether the IP address refers to the local host, i.e. within  // the range 127.0.0.0/8.  bool IsLocalIP() const;  // Determines whether the IP address is in one of the private ranges:  // 127.0.0.0/8 10.0.0.0/8 192.168.0.0/16 172.16.0.0/12.  bool IsPrivateIP() const;  // Determines whether the hostname has been resolved to an IP  bool IsUnresolved() const;  // Attempt to resolve a hostname to IP address.  // Returns false if resolution is required but failed.  // 'force' will cause re-resolution of hostname.  //   bool Resolve(bool force = false, bool use_dns = true);  // Determines whether this address is identical to the given one.  bool operator ==(const SocketAddress& addr) const;  // Compares based on IP and then port.  bool operator <(const SocketAddress& addr) const;  // Determines whether this address has the same IP as the one given.  bool EqualIPs(const SocketAddress& addr) const;  // Deteremines whether this address has the same port as the one given.  bool EqualPorts(const SocketAddress& addr) const;  // Hashes this address into a small number.  size_t Hash() const;  // Returns the size of this address when written.  size_t Size_() const;  // Writes this address into the given buffer.  void Write_(char* buf, int len) const;  // Reads this address from the given buffer.  void Read_(const char* buf, int len);    // Converts the IP address given in dotted form into compact form.  // Without 'use_dns', only dotted names (A.B.C.D) are resolved.  static uint32 StringToIP(const std::string& str, bool use_dns = true);private:  std::string hostname_;  uint32 ip_;  uint16 port_;  // Initializes the address to missing / any.  void Zero();};} // namespace cricket#endif // __SOCKETADDRESS_H__

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