📄 render_container.cpp
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/** * This file is part of the html renderer for KDE. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * *///#define DEBUG_LAYOUT#include "render_container.h"#include "render_table.h"#include "render_text.h"#include "render_image.h"#include "render_canvas.h"#include "xml/dom_docimpl.h"#include "xml/dom_position.h"#include <kdebug.h>#include <assert.h>#if APPLE_CHANGES// For accessibility#include "KWQAccObjectCache.h" #endifusing DOM::Position;using namespace khtml;RenderContainer::RenderContainer(DOM::NodeImpl* node) : RenderObject(node){ m_first = 0; m_last = 0;}RenderContainer::~RenderContainer(){}void RenderContainer::detach(){ if (continuation()) continuation()->detach(); RenderObject* next; for(RenderObject* n = m_first; n; n = next ) { n->removeFromObjectLists(); n->setParent(0); next = n->nextSibling(); n->detach(); } m_first = 0; m_last = 0; RenderObject::detach();}bool RenderContainer::canHaveChildren() const{ return true;}void RenderContainer::addChild(RenderObject *newChild, RenderObject *beforeChild){#ifdef DEBUG_LAYOUT kdDebug( 6040 ) << this << ": " << renderName() << "(RenderObject)::addChild( " << newChild << ": " << newChild->renderName() << ", " << (beforeChild ? beforeChild->renderName() : "0") << " )" << endl;#endif bool needsTable = false; if(!newChild->isText() && !newChild->isReplaced()) { switch(newChild->style()->display()) { case INLINE: case BLOCK: case INLINE_BLOCK: case LIST_ITEM: case RUN_IN: case COMPACT: case BOX: case INLINE_BOX: case TABLE: case INLINE_TABLE: case TABLE_COLUMN: break; case TABLE_COLUMN_GROUP: case TABLE_CAPTION: case TABLE_ROW_GROUP: case TABLE_HEADER_GROUP: case TABLE_FOOTER_GROUP: //kdDebug( 6040 ) << "adding section" << endl; if ( !isTable() ) needsTable = true; break; case TABLE_ROW: //kdDebug( 6040 ) << "adding row" << endl; if ( !isTableSection() ) needsTable = true; break; case TABLE_CELL: //kdDebug( 6040 ) << "adding cell" << endl; if ( !isTableRow() ) needsTable = true;#if APPLE_CHANGES // I'm not 100% sure this is the best way to fix this, but without this // change we recurse infinitely when trying to render the CSS2 test page: // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html. // See Radar 2925291. if ( isTableCell() && !firstChild() && !newChild->isTableCell() ) needsTable = false;#endif break; case NONE: kdDebug( 6000 ) << "error in RenderObject::addChild()!!!!" << endl; break; } } if ( needsTable ) { RenderTable *table; if( !beforeChild ) beforeChild = lastChild(); if( beforeChild && beforeChild->isAnonymous() && beforeChild->isTable() ) table = static_cast<RenderTable *>(beforeChild); else { //kdDebug( 6040 ) << "creating anonymous table" << endl; table = new (renderArena()) RenderTable(document() /* is anonymous */); RenderStyle *newStyle = new (renderArena()) RenderStyle(); newStyle->inheritFrom(style()); newStyle->setDisplay(TABLE); table->setStyle(newStyle); addChild(table, beforeChild); } table->addChild(newChild); } else { // just add it... insertChildNode(newChild, beforeChild); }}RenderObject* RenderContainer::removeChildNode(RenderObject* oldChild){ KHTMLAssert(oldChild->parent() == this); // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or // that a positioned child got yanked). We also repaint, so that the area exposed when the child // disappears gets repainted properly. if (!documentBeingDestroyed()) { oldChild->setNeedsLayoutAndMinMaxRecalc(); oldChild->repaint(); // Keep our layer hierarchy updated. oldChild->removeLayers(enclosingLayer()); // if oldChild is the start or end of the selection, then clear the selection to // avoid problems of invalid pointers // ### This is not the "proper" solution... ideally the selection should be maintained // based on DOM Nodes and a Range, which gets adjusted appropriately when nodes are // deleted/inserted near etc. But this at least prevents crashes caused when the start // or end of the selection is deleted and then accessed when the user next selects // something. if (oldChild->isSelectionBorder()) { RenderObject *root = oldChild; while (root && root->parent()) root = root->parent(); if (root->isCanvas()) { static_cast<RenderCanvas*>(root)->clearSelection(); } } } // remove the child if (oldChild->previousSibling()) oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); if (oldChild->nextSibling()) oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling()); if (m_first == oldChild) m_first = oldChild->nextSibling(); if (m_last == oldChild) m_last = oldChild->previousSibling(); oldChild->setPreviousSibling(0); oldChild->setNextSibling(0); oldChild->setParent(0);#if APPLE_CHANGES KWQAccObjectCache* cache = document()->getExistingAccObjectCache(); if (cache) cache->childrenChanged(this);#endif return oldChild;}void RenderContainer::removeChild(RenderObject *oldChild){ removeChildNode(oldChild);}void RenderContainer::updatePseudoChild(RenderStyle::PseudoId type, RenderObject* child){ // In CSS2, before/after pseudo-content cannot nest. Check this first. if (style()->styleType() == RenderStyle::BEFORE || style()->styleType() == RenderStyle::AFTER) return; RenderStyle* pseudo = getPseudoStyle(type); // Whether or not we currently have generated content attached. bool oldContentPresent = child && (child->style()->styleType() == type); // Whether or not we now want generated content. bool newContentWanted = pseudo && pseudo->display() != NONE; // For <q><p/></q>, if this object is the inline continuation of the <q>, we only want to generate // :after content and not :before content. if (type == RenderStyle::BEFORE && isInlineContinuation()) newContentWanted = false; // Similarly, if we're the beginning of a <q>, and there's an inline continuation for our object, // then we don't generate the :after content. if (type == RenderStyle::AFTER && isRenderInline() && continuation()) newContentWanted = false; // If we don't want generated content any longer, or if we have generated content, but it's no longer // identical to the new content data we want to build render objects for, then we nuke all // of the old generated content. if (!newContentWanted || (oldContentPresent && !child->style()->contentDataEquivalent(pseudo))) { // Nuke the child. if (child && child->style()->styleType() == type) { oldContentPresent = false;
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