📄 render_block.h
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/* * This file is part of the render object implementation for KHTML. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */#ifndef RENDER_BLOCK_H#define RENDER_BLOCK_H#include <qptrlist.h>#include "render_flow.h"namespace DOM { class Position;}namespace khtml {class RenderBlock : public RenderFlow{public: RenderBlock(DOM::NodeImpl* node); virtual ~RenderBlock(); virtual const char *renderName() const; // These two functions are overridden for inline-block. virtual short lineHeight(bool b, bool isRootLineBox=false) const; virtual short baselinePosition(bool b, bool isRootLineBox=false) const; virtual bool isRenderBlock() const { return true; } virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); } virtual bool isInlineFlow() const { return isInline() && !isReplaced(); } virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); } virtual bool childrenInline() const { return m_childrenInline; } virtual void setChildrenInline(bool b) { m_childrenInline = b; } void makeChildrenNonInline(RenderObject* insertionPoint = 0); // The height (and width) of a block when you include overflow spillage out of the bottom // of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside // it would have an overflow height of borderTop() + paddingTop() + 100px. virtual int overflowHeight(bool includeInterior=true) const { return (!includeInterior && hasOverflowClip()) ? m_height : m_overflowHeight; } virtual int overflowWidth(bool includeInterior=true) const { return (!includeInterior && hasOverflowClip()) ? m_width : m_overflowWidth; } virtual void setOverflowHeight(int h) { m_overflowHeight = h; } virtual void setOverflowWidth(int w) { m_overflowWidth = w; } virtual bool isSelfCollapsingBlock() const; virtual bool isTopMarginQuirk() const { return m_topMarginQuirk; } virtual bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; } virtual short maxTopMargin(bool positive) const { if (positive) return m_maxTopPosMargin; else return m_maxTopNegMargin; } virtual short maxBottomMargin(bool positive) const { if (positive) return m_maxBottomPosMargin; else return m_maxBottomNegMargin; } void initMaxMarginValues() { if (m_marginTop >= 0) m_maxTopPosMargin = m_marginTop; else m_maxTopNegMargin = -m_marginTop; if (m_marginBottom >= 0) m_maxBottomPosMargin = m_marginBottom; else m_maxBottomNegMargin = -m_marginBottom; } virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild); virtual void removeChild(RenderObject *oldChild); virtual void repaintObjectsBeforeLayout(); virtual void repaintFloatingDescendants(); virtual void getAbsoluteRepaintRectIncludingFloats(QRect& bounds, QRect& fullBounds); virtual void setStyle(RenderStyle* _style); virtual void layout(); virtual void layoutBlock( bool relayoutChildren ); void layoutBlockChildren( bool relayoutChildren ); QRect layoutInlineChildren( bool relayoutChildren ); void layoutPositionedObjects( bool relayoutChildren ); void insertPositionedObject(RenderObject *o); void removePositionedObject(RenderObject *o); // Called to lay out the legend for a fieldset. virtual RenderObject* layoutLegend(bool relayoutChildren) { return 0; }; // the implementation of the following functions is in bidi.cpp void bidiReorderLine(const BidiIterator &start, const BidiIterator &end, BidiState &bidi ); RootInlineBox* determineStartPosition(bool fullLayout, BidiIterator &start, BidiState &bidi); RootInlineBox* determineEndPosition(RootInlineBox* startBox, BidiIterator& cleanLineStart, int& yPos); bool matchedEndLine(const BidiIterator& start, const BidiIterator& endLineStart, RootInlineBox*& endLine, int& endYPos); BidiIterator findNextLineBreak(BidiIterator &start, BidiState &info ); RootInlineBox* constructLine(const BidiIterator& start, const BidiIterator& end); InlineFlowBox* createLineBoxes(RenderObject* obj); void computeHorizontalPositionsForLine(RootInlineBox* lineBox, BidiState &bidi); void computeVerticalPositionsForLine(RootInlineBox* lineBox); void deleteEllipsisLineBoxes(); void checkLinesForTextOverflow(); // end bidi.cpp functions virtual void paint(PaintInfo& i, int tx, int ty); void paintObject(PaintInfo& i, int tx, int ty); void paintFloats(PaintInfo& i, int _tx, int _ty, bool paintSelection = false); void paintEllipsisBoxes(PaintInfo& i, int _tx, int _ty); void insertFloatingObject(RenderObject *o); void removeFloatingObject(RenderObject *o); // called from lineWidth, to position the floats added in the last line. void positionNewFloats(); void clearFloats(); int getClearDelta(RenderObject *child); virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0); void markPositionedObjectsForLayout(); virtual bool containsFloats() { return m_floatingObjects!=0; } virtual bool containsFloat(RenderObject* o); virtual bool hasOverhangingFloats() { return floatBottom() > m_height; } void addOverHangingFloats( RenderBlock *block, int xoffset, int yoffset, bool child = false ); int nearestFloatBottom(int height) const; int floatBottom() const; inline int leftBottom(); inline int rightBottom(); virtual int lineWidth(int y) const; virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; int rightOffset() const; int rightRelOffset(int y, int fixedOffset, bool applyTextIndent = true, int *heightRemaining = 0) const; int rightOffset(int y) const { return rightRelOffset(y, rightOffset(), true); } int leftOffset() const; int leftRelOffset(int y, int fixedOffset, bool applyTextIndent = true, int *heightRemaining = 0) const; int leftOffset(int y) const { return leftRelOffset(y, leftOffset(), true); } virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, HitTestAction hitTestAction = HitTestAll, bool inside=false); bool isPointInScrollbar(int x, int y, int tx, int ty); virtual DOM::Position positionForCoordinates(int x, int y); virtual void calcMinMaxWidth(); void calcInlineMinMaxWidth(); void calcBlockMinMaxWidth(); virtual int getBaselineOfFirstLineBox() const; RootInlineBox* firstRootBox() { return static_cast<RootInlineBox*>(m_firstLineBox); } RootInlineBox* lastRootBox() { return static_cast<RootInlineBox*>(m_lastLineBox); } // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline // children. virtual RenderBlock* firstLineBlock() const; virtual void updateFirstLetter(); bool inRootBlockContext() const; void setLinesAppended(bool b=true) { m_linesAppended = b; } bool linesAppended() const { return m_linesAppended; } void setHasMarkupTruncation(bool b=true) { m_hasMarkupTruncation = b; } bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }#ifndef NDEBUG virtual void printTree(int indent=0) const; virtual void dump(QTextStream *stream, QString ind = "") const;#endif // Helper methods for computing line counts and heights for line counts. RootInlineBox* lineAtIndex(int i); int lineCount(); int heightForLineCount(int l); void clearTruncation();protected: void newLine(); void removeChildrenFromLineBoxes();private: DOM::Position positionForBox(InlineBox *box, bool start=true) const; DOM::Position positionForRenderer(RenderObject *renderer, bool start=true) const; protected: struct FloatingObject { enum Type { FloatLeft, FloatRight }; FloatingObject(Type _type) { node = 0; startY = 0; endY = 0; type = _type; left = 0; width = 0; noPaint = false; } RenderObject* node; int startY; int endY; int left; int width; Type type : 1; // left or right aligned bool noPaint : 1; }; protected: QPtrList<FloatingObject>* m_floatingObjects; QPtrList<RenderObject>* m_positionedObjects; bool m_childrenInline : 1; bool m_pre : 1; bool m_firstLine : 1; // used in inline layouting EClear m_clearStatus : 2; // used during layuting of paragraphs bool m_topMarginQuirk : 1; bool m_bottomMarginQuirk : 1; bool m_linesAppended : 1; // Whether or not a block with inline children has had lines appended. bool m_hasMarkupTruncation : 1; short m_maxTopPosMargin; short m_maxTopNegMargin; short m_maxBottomPosMargin; short m_maxBottomNegMargin; // How much content overflows out of our block vertically or horizontally (all we support // for now is spillage out of the bottom and the right, which are the common cases). // XXX Generalize to work with top and left as well. int m_overflowHeight; int m_overflowWidth;};}; // namespace#endif // RENDER_BLOCK_H
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