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📄 render_block.h

📁 khtml在gtk上的移植版本
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/* * This file is part of the render object implementation for KHTML. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) *           (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */#ifndef RENDER_BLOCK_H#define RENDER_BLOCK_H#include <qptrlist.h>#include "render_flow.h"namespace DOM {    class Position;}namespace khtml {class RenderBlock : public RenderFlow{public:    RenderBlock(DOM::NodeImpl* node);    virtual ~RenderBlock();    virtual const char *renderName() const;    // These two functions are overridden for inline-block.    virtual short lineHeight(bool b, bool isRootLineBox=false) const;    virtual short baselinePosition(bool b, bool isRootLineBox=false) const;        virtual bool isRenderBlock() const { return true; }    virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); }    virtual bool isInlineFlow() const { return isInline() && !isReplaced(); }    virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); }        virtual bool childrenInline() const { return m_childrenInline; }    virtual void setChildrenInline(bool b) { m_childrenInline = b; }    void makeChildrenNonInline(RenderObject* insertionPoint = 0);    // The height (and width) of a block when you include overflow spillage out of the bottom    // of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside    // it would have an overflow height of borderTop() + paddingTop() + 100px.    virtual int overflowHeight(bool includeInterior=true) const    { return (!includeInterior && hasOverflowClip()) ? m_height : m_overflowHeight; }    virtual int overflowWidth(bool includeInterior=true) const    { return (!includeInterior && hasOverflowClip()) ? m_width : m_overflowWidth; }    virtual void setOverflowHeight(int h) { m_overflowHeight = h; }    virtual void setOverflowWidth(int w) { m_overflowWidth = w; }    virtual bool isSelfCollapsingBlock() const;    virtual bool isTopMarginQuirk() const { return m_topMarginQuirk; }    virtual bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; }    virtual short maxTopMargin(bool positive) const {        if (positive)            return m_maxTopPosMargin;        else            return m_maxTopNegMargin;    }    virtual short maxBottomMargin(bool positive) const {        if (positive)            return m_maxBottomPosMargin;        else            return m_maxBottomNegMargin;    }    void initMaxMarginValues() {        if (m_marginTop >= 0)            m_maxTopPosMargin = m_marginTop;        else            m_maxTopNegMargin = -m_marginTop;        if (m_marginBottom >= 0)            m_maxBottomPosMargin = m_marginBottom;        else            m_maxBottomNegMargin = -m_marginBottom;    }    virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild);    virtual void removeChild(RenderObject *oldChild);    virtual void repaintObjectsBeforeLayout();    virtual void repaintFloatingDescendants();    virtual void getAbsoluteRepaintRectIncludingFloats(QRect& bounds, QRect& fullBounds);    virtual void setStyle(RenderStyle* _style);    virtual void layout();    virtual void layoutBlock( bool relayoutChildren );    void layoutBlockChildren( bool relayoutChildren );    QRect layoutInlineChildren( bool relayoutChildren );    void layoutPositionedObjects( bool relayoutChildren );    void insertPositionedObject(RenderObject *o);    void removePositionedObject(RenderObject *o);    // Called to lay out the legend for a fieldset.    virtual RenderObject* layoutLegend(bool relayoutChildren) { return 0; };        // the implementation of the following functions is in bidi.cpp    void bidiReorderLine(const BidiIterator &start, const BidiIterator &end, BidiState &bidi );    RootInlineBox* determineStartPosition(bool fullLayout, BidiIterator &start, BidiState &bidi);    RootInlineBox* determineEndPosition(RootInlineBox* startBox, BidiIterator& cleanLineStart, int& yPos);    bool matchedEndLine(const BidiIterator& start, const BidiIterator& endLineStart,                         RootInlineBox*& endLine, int& endYPos);    BidiIterator findNextLineBreak(BidiIterator &start, BidiState &info );    RootInlineBox* constructLine(const BidiIterator& start, const BidiIterator& end);    InlineFlowBox* createLineBoxes(RenderObject* obj);    void computeHorizontalPositionsForLine(RootInlineBox* lineBox, BidiState &bidi);    void computeVerticalPositionsForLine(RootInlineBox* lineBox);    void deleteEllipsisLineBoxes();    void checkLinesForTextOverflow();    // end bidi.cpp functions        virtual void paint(PaintInfo& i, int tx, int ty);    void paintObject(PaintInfo& i, int tx, int ty);    void paintFloats(PaintInfo& i, int _tx, int _ty, bool paintSelection = false);    void paintEllipsisBoxes(PaintInfo& i, int _tx, int _ty);    void insertFloatingObject(RenderObject *o);    void removeFloatingObject(RenderObject *o);    // called from lineWidth, to position the floats added in the last line.    void positionNewFloats();    void clearFloats();    int getClearDelta(RenderObject *child);    virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0);    void markPositionedObjectsForLayout();    virtual bool containsFloats() { return m_floatingObjects!=0; }    virtual bool containsFloat(RenderObject* o);    virtual bool hasOverhangingFloats() { return floatBottom() > m_height; }    void addOverHangingFloats( RenderBlock *block, int xoffset, int yoffset, bool child = false );        int nearestFloatBottom(int height) const;    int floatBottom() const;    inline int leftBottom();    inline int rightBottom();    virtual int lineWidth(int y) const;    virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;    virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;    virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;    int rightOffset() const;    int rightRelOffset(int y, int fixedOffset, bool applyTextIndent = true,                       int *heightRemaining = 0) const;    int rightOffset(int y) const { return rightRelOffset(y, rightOffset(), true); }    int leftOffset() const;    int leftRelOffset(int y, int fixedOffset, bool applyTextIndent = true,                      int *heightRemaining = 0) const;    int leftOffset(int y) const { return leftRelOffset(y, leftOffset(), true); }    virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty,                             HitTestAction hitTestAction = HitTestAll, bool inside=false);    bool isPointInScrollbar(int x, int y, int tx, int ty);    virtual DOM::Position positionForCoordinates(int x, int y);        virtual void calcMinMaxWidth();    void calcInlineMinMaxWidth();    void calcBlockMinMaxWidth();    virtual int getBaselineOfFirstLineBox() const;    RootInlineBox* firstRootBox() { return static_cast<RootInlineBox*>(m_firstLineBox); }    RootInlineBox* lastRootBox() { return static_cast<RootInlineBox*>(m_lastLineBox); }    // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline    // children.    virtual RenderBlock* firstLineBlock() const;    virtual void updateFirstLetter();        bool inRootBlockContext() const;        void setLinesAppended(bool b=true) { m_linesAppended = b; }    bool linesAppended() const { return m_linesAppended; }    void setHasMarkupTruncation(bool b=true) { m_hasMarkupTruncation = b; }    bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }#ifndef NDEBUG    virtual void printTree(int indent=0) const;    virtual void dump(QTextStream *stream, QString ind = "") const;#endif    // Helper methods for computing line counts and heights for line counts.    RootInlineBox* lineAtIndex(int i);    int lineCount();    int heightForLineCount(int l);    void clearTruncation();protected:    void newLine();    void removeChildrenFromLineBoxes();private:    DOM::Position positionForBox(InlineBox *box, bool start=true) const;    DOM::Position positionForRenderer(RenderObject *renderer, bool start=true) const;    protected:    struct FloatingObject {        enum Type {            FloatLeft,            FloatRight        };        FloatingObject(Type _type) {            node = 0;            startY = 0;            endY = 0;            type = _type;            left = 0;            width = 0;            noPaint = false;        }        RenderObject* node;        int startY;        int endY;        int left;        int width;        Type type : 1; // left or right aligned        bool noPaint : 1;    };    protected:    QPtrList<FloatingObject>* m_floatingObjects;    QPtrList<RenderObject>* m_positionedObjects;        bool m_childrenInline : 1;    bool m_pre            : 1;    bool m_firstLine      : 1; // used in inline layouting    EClear m_clearStatus  : 2; // used during layuting of paragraphs    bool m_topMarginQuirk : 1;    bool m_bottomMarginQuirk : 1;    bool m_linesAppended : 1; // Whether or not a block with inline children has had lines appended.    bool m_hasMarkupTruncation : 1;    short m_maxTopPosMargin;    short m_maxTopNegMargin;    short m_maxBottomPosMargin;    short m_maxBottomNegMargin;    // How much content overflows out of our block vertically or horizontally (all we support    // for now is spillage out of the bottom and the right, which are the common cases).    // XXX Generalize to work with top and left as well.    int m_overflowHeight;    int m_overflowWidth;};}; // namespace#endif // RENDER_BLOCK_H

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