📄 render_table.cpp
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{ RenderBlock::calcMinMaxWidth(); if (element() && style()->whiteSpace() == NORMAL) { // See if nowrap was set. DOMString nowrap = static_cast<ElementImpl*>(element())->getAttribute(ATTR_NOWRAP); if (!nowrap.isNull() && style()->width().isFixed()) // Nowrap is set, but we didn't actually use it because of the // fixed width set on the cell. Even so, it is a WinIE/Moz trait // to make the minwidth of the cell into the fixed width. They do this // even in strict mode, so do not make this a quirk. Affected the top // of hiptop.com. if (m_minWidth < style()->width().value) m_minWidth = style()->width().value; }}void RenderTableCell::calcWidth(){}void RenderTableCell::setWidth( int width ){ if ( width != m_width ) { m_width = width; m_widthChanged = true; }}void RenderTableCell::layout(){ layoutBlock(m_widthChanged); m_widthChanged = false;}void RenderTableCell::close(){ RenderBlock::close();#ifdef DEBUG_LAYOUT kdDebug( 6040 ) << renderName() << "(RenderTableCell)::close() total height =" << m_height << endl;#endif}void RenderTableCell::computeAbsoluteRepaintRect(QRect& r, bool f){ r.setY(r.y() + _topExtra); RenderBlock::computeAbsoluteRepaintRect(r, f);}bool RenderTableCell::absolutePosition(int &xPos, int &yPos, bool f){ bool ret = RenderBlock::absolutePosition(xPos, yPos, f); if (ret) yPos += _topExtra; return ret;}short RenderTableCell::baselinePosition( bool ) const{ RenderObject *o = firstChild(); int offset = paddingTop() + borderTop(); if ( !o ) return offset; while ( o->firstChild() ) { if ( !o->isInline() ) offset += o->paddingTop() + o->borderTop(); o = o->firstChild(); } offset += o->baselinePosition( true ); return offset;}void RenderTableCell::setStyle( RenderStyle *style ){ style->setDisplay(TABLE_CELL); if (style->whiteSpace() == KHTML_NOWRAP) { // Figure out if we are really nowrapping or if we should just // use normal instead. If the width of the cell is fixed, then // we don't actually use NOWRAP. if (style->width().isFixed()) style->setWhiteSpace(NORMAL); else style->setWhiteSpace(NOWRAP); } RenderBlock::setStyle( style ); setShouldPaintBackgroundOrBorder(true);}bool RenderTableCell::requiresLayer() { // FIXME: This is only here until we figure out how to position // table cells properly when they have layers. return false;}// The following rules apply for resolving conflicts and figuring out which border// to use.// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting // borders. Any border with this value suppresses all borders at this location.// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all // the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is // the default value for the border style.)// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders // are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred // in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.// (4) If border styles differ only in color, then a style set on a cell wins over one on a row, // which wins over a row group, column, column group and, lastly, table. It is undefined which color // is used when two elements of the same type disagree.static CollapsedBorderValue compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2){ // Sanity check the values passed in. If either is null, return the other. if (!border2.exists()) return border1; if (!border1.exists()) return border2; // Rule #1 above. if (border1.style() == BHIDDEN || border2.style() == BHIDDEN) return CollapsedBorderValue(); // No border should exist at this location. // Rule #2 above. A style of 'none' has lowest priority and always loses to any other border. if (border2.style() == BNONE) return border1; if (border1.style() == BNONE) return border2; // The first part of rule #3 above. Wider borders win. if (border1.width() != border2.width()) return border1.width() > border2.width() ? border1 : border2; // The borders have equal width. Sort by border style. if (border1.style() != border2.style()) return border1.style() > border2.style() ? border1 : border2; // The border have the same width and style. Rely on precedence (cell over row over row group, etc.) return border1.precedence >= border2.precedence ? border1 : border2;}CollapsedBorderValue RenderTableCell::collapsedLeftBorder() const{ // For border left, we need to check, in order of precedence: // (1) Our left border. CollapsedBorderValue result(&style()->borderLeft(), BCELL); // (2) The previous cell's right border. RenderTableCell* prevCell = table()->cellLeft(this); if (prevCell) { result = compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL)); if (!result.exists()) return result; } else if (col() == 0) { // (3) Our row's left border. result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderLeft(), BROW)); if (!result.exists()) return result; // (4) Our row group's left border. result = compareBorders(result, CollapsedBorderValue(§ion()->style()->borderLeft(), BROWGROUP)); if (!result.exists()) return result; } // (5) Our column's left border. RenderTableCol* colElt = table()->colElement(col()); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL)); if (!result.exists()) return result; } // (6) The previous column's right border. if (col() > 0) { colElt = table()->colElement(col()-1); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL)); if (!result.exists()) return result; } } if (col() == 0) { // (7) The table's left border. result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderLeft(), BTABLE)); if (!result.exists()) return result; } return result;}CollapsedBorderValue RenderTableCell::collapsedRightBorder() const{ RenderTable* tableElt = table(); bool inLastColumn = false; int effCol = tableElt->colToEffCol(col()+colSpan()-1); if (effCol == tableElt->numEffCols()-1) inLastColumn = true; // For border right, we need to check, in order of precedence: // (1) Our right border. CollapsedBorderValue result = CollapsedBorderValue(&style()->borderRight(), BCELL); // (2) The next cell's left border. if (!inLastColumn) { RenderTableCell* nextCell = tableElt->cellRight(this); if (nextCell) { result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL)); if (!result.exists()) return result; } } else { // (3) Our row's right border. result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderRight(), BROW)); if (!result.exists()) return result; // (4) Our row group's right border. result = compareBorders(result, CollapsedBorderValue(§ion()->style()->borderRight(), BROWGROUP)); if (!result.exists()) return result; } // (5) Our column's right border. RenderTableCol* colElt = table()->colElement(col()+colSpan()-1); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL)); if (!result.exists()) return result; } // (6) The next column's left border. if (!inLastColumn) { colElt = tableElt->colElement(col()+colSpan()); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL)); if (!result.exists()) return result; } } else { // (7) The table's right border. result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderRight(), BTABLE)); if (!result.exists()) return result; } return result;}CollapsedBorderValue RenderTableCell::collapsedTopBorder() const{ // For border top, we need to check, in order of precedence: // (1) Our top border. CollapsedBorderValue result = CollapsedBorderValue(&style()->borderTop(), BCELL); RenderTableCell* prevCell = table()->cellAbove(this); if (prevCell) { // (2) A previous cell's bottom border. result = compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderBottom(), BCELL)); if (!result.exists()) return result; } // (3) Our row's top border. result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderTop(), BROW)); if (!result.exists()) return result; // (4) The previous row's bottom border. if (prevCell) { RenderObject* prevRow = 0; if (prevCell->section() == section()) prevRow = parent()->previousSibling(); else prevRow = prevCell->section()->lastChild(); if (prevRow) { result = compareBorders(result, CollapsedBorderValue(&prevRow->style()->borderBottom(), BROW)); if (!result.exists()) return result; } } // Now check row groups. RenderObject* currSection = parent()->parent(); if (row() == 0) { // (5) Our row group's top border. result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP)); if (!result.exists()) return result; // (6) Previous row group's bottom border. for (currSection = currSection->previousSibling(); currSection; currSection = currSection->previousSibling()) { if (currSection->isTableSection()) { RenderTableSection* section = static_cast<RenderTableSection*>(currSection); result = compareBorders(result, CollapsedBorderValue(§ion->style()->borderBottom(), BROWGROUP)); if (!result.exists()) return result; } } } if (!currSection) { // (8) Our column's top border. RenderTableCol* colElt = table()->colElement(col()); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderTop(), BCOL)); if (!result.exists()) return result; } // (9) The table's top border. result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderTop(), BTABLE)); if (!result.exists()) return result; } return result;}CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const{ // For border top, we need to check, in order of precedence: // (1) Our bottom border. CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL); RenderTableCell* nextCell = table()->cellBelow(this); if (nextCell) { // (2) A following cell's top border. result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL)); if (!result.exists()) return result; } // (3) Our row's bottom border. (FIXME: Deal with rowspan!) result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW)); if (!result.exists()) return result; // (4) The next row's top border. if (nextCell) { result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW)); if (!result.exists()) return result; } // Now check row groups. RenderObject* currSection = parent()->parent(); if (row()+rowSpan() >= static_cast<RenderTableSection*>(currSection)->numRows()) { // (5) Our row group's bottom border. result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP)); if (!result.exists()) return result; // (6) Following row group's top border. for (currSection = currSection->nextSibling(); currSection; currSection = currSection->nextSibling()) { if (currSection->isTableSection()) { RenderTableSection* section = static_cast<RenderTableSection*>(currSection); result = compareBorders(result, CollapsedBorderValue(§ion->style()->borderTop(), BROWGROUP)); if (!result.exists()) return result; } } } if (!currSection) { // (8) Our column's bottom border. RenderTableCol* colElt = table()->colElement(col()); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL)); if (!result.exists()) return result; } // (9) The table's bottom border. result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE)); if (!result.exists()) return result; } return result; }int RenderTableCell::borderLeft() const{ if (table()->collapseBorders()) { CollapsedBorderValue border = collapsedLeftBorder(); if (border.exists()) return int(border.width()/2.0+0.5); // Give the extra pixel to top and left. return 0; } return RenderBlock::borderLeft();} int RenderTableCell::borderRight() const{ if (table()->collapseBorders()) { CollapsedBorderValue border = collapsedRightBorder(); if (border.exists()) return border.width()/2; return 0; } return RenderBlock::borderRight();}int RenderTableCell::borderTop() const{ if (table()->collapseBorders()) { CollapsedBorderValue border = collapsedTopBorder(); if (border.exists()) return int(border.width()/2.0+0.5); // Give the extra pixel to top and left. return 0; } return RenderBlock::borderTop();}int RenderTableCell::borderBottom() const{ if (table()->collapseBorders()) { CollapsedBorderValue border = collapsedBottomBorder(); if (border.exists()) return border.width()/2; return 0; } return RenderBlock::borderBottom();}#ifdef BOX_DEBUG#include <qpainter.h>static void outlineBox(QPainter *p, int _tx, int _ty, int w, int h){ p->setPen(QPen(QCol
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