📄 render_flow.h
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/* * This file is part of the DOM implementation for KDE. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */#ifndef RENDER_FLOW_H#define RENDER_FLOW_H#include "render_box.h"#include "bidi.h"#include "render_line.h"namespace khtml {/** * all geometry managing stuff is only in the block elements. * * Inline elements don't layout themselves, but the whole paragraph * gets flowed by the surrounding block element. This is, because * one needs to know the whole paragraph to calculate bidirectional * behaviour of text, so putting the layouting routines in the inline * elements is impossible. */class RenderFlow : public RenderBox{public: RenderFlow(DOM::NodeImpl* node) : RenderBox(node), m_lineHeight(-1) { m_continuation = 0; m_firstLineBox = 0; m_lastLineBox = 0;} virtual RenderFlow* continuation() const { return m_continuation; } void setContinuation(RenderFlow* c) { m_continuation = c; } RenderFlow* continuationBefore(RenderObject* beforeChild); void addChildWithContinuation(RenderObject* newChild, RenderObject* beforeChild); virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild) = 0; virtual void addChild(RenderObject *newChild, RenderObject *beforeChild = 0); static RenderFlow* createAnonymousFlow(DOM::DocumentImpl* doc, RenderStyle* style); void extractLineBox(InlineFlowBox* lineBox); void attachLineBox(InlineFlowBox* lineBox); void removeLineBox(InlineFlowBox* lineBox); void deleteLineBoxes(); virtual void detach(); virtual void dirtyLinesFromChangedChild(RenderObject* child); virtual short lineHeight(bool firstLine, bool isRootLineBox=false) const; InlineFlowBox* firstLineBox() const { return m_firstLineBox; } InlineFlowBox* lastLineBox() const { return m_lastLineBox; } virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun=false); virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox = false); void paintLineBoxBackgroundBorder(PaintInfo& i, int _tx, int _ty); void paintLineBoxDecorations(PaintInfo& i, int _tx, int _ty, bool paintedChildren = false); virtual QRect getAbsoluteRepaintRect(); virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; virtual void caretPos(int offset, bool override, int &_x, int &_y, int &width, int &height);protected: // An inline can be split with blocks occurring in between the inline content. // When this occurs we need a pointer to our next object. We can basically be // split into a sequence of inlines and blocks. The continuation will either be // an anonymous block (that houses other blocks) or it will be an inline flow. RenderFlow* m_continuation; // For block flows, each box represents the root inline box for a line in the // paragraph. // For inline flows, each box represents a portion of that inline. InlineFlowBox* m_firstLineBox; InlineFlowBox* m_lastLineBox; mutable short m_lineHeight;}; }; //namespace#endif
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