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📄 khtmllayout.h

📁 khtml在gtk上的移植版本
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/*    This file is part of the KDE libraries    Copyright (C) 1999 Lars Knoll (knoll@kde.org)    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public License    along with this library; see the file COPYING.LIB.  If not, write to    the Free Software Foundation, Inc., 59 Temple Place - Suite 330,    Boston, MA 02111-1307, USA.    This widget holds some useful definitions needed for layouting Elements*/#ifndef HTML_LAYOUT_H#define HTML_LAYOUT_H/* * this namespace contains definitions for various types needed for * layouting. */namespace khtml{    const int UNDEFINED = -1;    // alignment    enum VAlign { VNone=0, Bottom, VCenter, Top, Baseline };    enum HAlign { HDefault, Left, HCenter, Right, HNone = 0 };    /*     * %multiLength and %Length     */    enum LengthType { Variable = 0, Relative, Percent, Fixed, Static, Intrinsic, MinIntrinsic };    struct Length    {#if !KWIQ	Length() { *((Q_UINT32 *)this) = 0; }        Length(LengthType t) { type = t; value = 0; quirk = false; }        Length(int v, LengthType t, bool q=false) : value(v), type(t), quirk(q) {}        Length(const Length &o)	    { *((Q_UINT32 *)this) = *((Q_UINT32 *)&o); }        Length& operator=(const Length& o)            { *((Q_UINT32 *)this) = *((Q_UINT32 *)&o); return *this; }        bool operator==(const Length& o) const            { return *((Q_UINT32 *)this) == *((Q_UINT32 *)&o); }        bool operator!=(const Length& o) const            { return *((Q_UINT32 *)this) != *((Q_UINT32 *)&o); }#else   // Modifications to make things more portable (work with ARM)	// let compiler generate	//   Length& Length(const Length&) {...}	//   Length& operator=(const Length&) {...}	// According to quick tests, they're actually atleast as efficient and they work for arm too		Length(): value(0),type(Variable),quirk(0) { };        Length(LengthType t) : value(0),type(t),quirk(false) {};        Length(int v, LengthType t, bool q=false) : value(v), type(t), quirk(q) {}		bool operator==(const Length& o) const	{ return (type == o.type && value==o.value && quirk==o.quirk);}	bool operator!=(const Length& o) const	{ return !(*this==o); }#endif	int length() const { return value; }      	/*	 * works only for Fixed and Percent, returns -1 otherwise	 */	int width(int maxWidth) const	    {		switch(type)		{		case Fixed:		    return value;		case Percent:		    return maxWidth*value/100;		case Variable:		    return maxWidth;		default:		    return -1;		}	    }	/*	 * returns the minimum width value which could work...	 */	int minWidth(int maxWidth) const	    {		switch(type)		{		case Fixed:		    return value;		case Percent:		    return maxWidth*value/100;		case Variable:		default:		    return 0;		}	    }        bool isVariable() const { return (type == Variable); }        bool isRelative() const { return (type == Relative); }        bool isPercent() const { return (type == Percent); }        bool isFixed() const { return (type == Fixed); }        bool isStatic() const { return (type == Static); }        int value : 28;        LengthType type : 3;        bool quirk : 1;#if !KWIQ    };#else    } Q_PACKED;#endif};#endif

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