📄 dom_position.h
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/* * Copyright (C) 2004 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef __dom_position_h__#define __dom_position_h__namespace DOM {class ElementImpl;class NodeImpl;class Position{public: Position() : m_node(0), m_offset(0) {}; Position(NodeImpl *node, long offset); Position(const Position &); ~Position(); NodeImpl *node() const { return m_node; } long offset() const { return m_offset; } ElementImpl *element() const; long renderedOffset() const; bool isEmpty() const { return m_node == 0; } bool notEmpty() const { return m_node != 0; } Position equivalentLeafPosition() const; Position previousRenderedEditablePosition() const; Position nextRenderedEditablePosition() const; Position previousCharacterPosition() const; Position nextCharacterPosition() const; Position previousWordPosition() const; Position nextWordPosition() const; Position previousLinePosition(int x) const; Position nextLinePosition(int x) const; Position equivalentUpstreamPosition() const; Position equivalentDownstreamPosition() const; Position equivalentRangeCompliantPosition() const; Position equivalentShallowPosition() const; bool atStartOfContainingEditableBlock() const; bool atStartOfRootEditableElement() const; bool inRenderedContent() const; bool inRenderedText() const; bool rendersOnSameLine(const Position &pos) const; bool rendersInDifferentPosition(const Position &pos) const; bool isFirstRenderedPositionOnLine() const; bool isLastRenderedPositionOnLine() const; bool isLastRenderedPositionInEditableBlock() const; bool inFirstEditableInRootEditableElement() const; bool inLastEditableInRootEditableElement() const; bool inFirstEditableInContainingEditableBlock() const; bool inLastEditableInContainingEditableBlock() const; Position &operator=(const Position &o); friend bool operator==(const Position &a, const Position &b); friend bool operator!=(const Position &a, const Position &b); void debugPosition(const char *msg="") const; private: NodeImpl *m_node; long m_offset;};inline bool operator==(const Position &a, const Position &b){ return a.node() == b.node() && a.offset() == b.offset();}inline bool operator!=(const Position &a, const Position &b){ return !(a == b);}} // namespace DOM#endif // __dom_position_h__
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