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📄 debugger.h

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// -*- c-basic-offset: 2 -*-/* *  This file is part of the KDE libraries *  Copyright (C) 1999-2001 Harri Porten (porten@kde.org) *  Copyright (C) 2001 Peter Kelly (pmk@post.com) * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * */#ifndef _KJSDEBUGGER_H_#define _KJSDEBUGGER_H_namespace KJS {  class DebuggerImp;  class Interpreter;  class ExecState;  class Object;  class UString;  class List;  /**   * @internal   *   * Provides an interface which receives notification about various   * script-execution related events such as statement execution and function   * calls.   *   * WARNING: This interface is still a work in progress and is not yet   * offically publicly available. It is likely to change in binary incompatible   * (and possibly source incompatible) ways in future versions. It is   * anticipated that at some stage the interface will be frozen and made   * available for general use.   */  class Debugger {  public:    /**     * Creates a new debugger     */    Debugger();    /**     * Destroys the debugger. If the debugger is attached to any interpreters,     * it is automatically detached.     */    virtual ~Debugger();    DebuggerImp *imp() const { return rep; }    /**     * Attaches the debugger to specified interpreter. This will cause this     * object to receive notification of events from the interpreter.     *     * If the interpreter is deleted, the debugger will automatically be     * detached.     *     * Note: only one debugger can be attached to an interpreter at a time.     * Attaching another debugger to the same interpreter will cause the     * original debugger to be detached from that interpreter.     *     * @param interp The interpreter to attach to     *     * @see detach()     */    void attach(Interpreter *interp);    /**     * Detach the debugger from an interpreter     *     * @param interp The interpreter to detach from. If 0, the debugger will be     * detached from all interpreters to which it is attached.     *     * @see attach()     */    void detach(Interpreter *interp);    /**     * Called to notify the debugger that some javascript source code has     * been parsed. For calls to Interpreter::evaluate(), this will be called     * with the supplied source code before any other code is parsed.     * Other situations in which this may be called include creation of a     * function using the Function() constructor, or the eval() function.     *     * The default implementation does nothing. Override this method if     * you want to process this event.     *     * @param exec The current execution state     * @param sourceId The ID of the source code (corresponds to the     * sourceId supplied in other functions such as @ref atStatement()     * @param source The source code that was parsed     * @param errorLine The line number at which parsing encountered an     * error, or -1 if the source code was valid and parsed succesfully     * @return true if execution should be continue, false if it should     * be aborted     */    virtual bool sourceParsed(ExecState *exec, int sourceId,			      const UString &source, int errorLine);    /**     * Called when all functions/programs associated with a particular     * sourceId have been deleted. After this function has been called for     * a particular sourceId, that sourceId will not be used again.     *     * The default implementation does nothing. Override this method if     * you want to process this event.     *     * @param exec The current execution state     * @param sourceId The ID of the source code (corresponds to the     * sourceId supplied in other functions such as atLine()     * @return true if execution should be continue, false if it should     * be aborted     */    virtual bool sourceUnused(ExecState *exec, int sourceId);    /**     * Called when an exception is thrown during script execution.     *     * The default implementation does nothing. Override this method if     * you want to process this event.     *     * @param exec The current execution state     * @param sourceId The ID of the source code being executed     * @param lineno The line at which the error occurred     * @param exceptionObj The exception object     * @return true if execution should be continue, false if it should     * be aborted     */    virtual bool exception(ExecState *exec, int sourceId, int lineno,                           Object &exceptionObj);    /**     * Called when a line of the script is reached (before it is executed)     *     * The default implementation does nothing. Override this method if     * you want to process this event.     *     * @param exec The current execution state     * @param sourceId The ID of the source code being executed     * @param firstLine The starting line of the statement  that is about to be     * executed     * @param firstLine The ending line of the statement  that is about to be     * executed (usually the same as firstLine)     * @return true if execution should be continue, false if it should     * be aborted     */    virtual bool atStatement(ExecState *exec, int sourceId, int firstLine,                             int lastLine);    /**     * Called on each function call. Use together with @ref #returnEvent     * if you want to keep track of the call stack.     *     * Note: This only gets called for functions that are declared in ECMAScript     * source code or passed to eval(), not for internal KJS or     * application-supplied functions.     *     * The default implementation does nothing. Override this method if     * you want to process this event.     *     * @param exec The current execution state     * @param sourceId The ID of the source code being executed     * @param lineno The line that is about to be executed     * @param function The function being called     * @param args The arguments that were passed to the function     * line is being executed     * @return true if execution should be continue, false if it should     * be aborted     */    virtual bool callEvent(ExecState *exec, int sourceId, int lineno,			   Object &function, const List &args);    /**     * Called on each function exit. The function being returned from is that     * which was supplied in the last callEvent().     *     * Note: This only gets called for functions that are declared in ECMAScript     * source code or passed to eval(), not for internal KJS or     * application-supplied functions.     *     * The default implementation does nothing. Override this method if     * you want to process this event.     *     * @param exec The current execution state     * @param sourceId The ID of the source code being executed     * @param lineno The line that is about to be executed     * @param function The function being called     * @return true if execution should be continue, false if it should     * be aborted     */    virtual bool returnEvent(ExecState *exec, int sourceId, int lineno,                             Object &function);  private:    DebuggerImp *rep;  };};#endif

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