object_object.h

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// -*- c-basic-offset: 2 -*-/* *  This file is part of the KDE libraries *  Copyright (C) 1999-2000 Harri Porten (porten@kde.org) * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * */#ifndef _OBJECT_OBJECT_H_#define _OBJECT_OBJECT_H_#include "internal.h"namespace KJS {  class FunctionPrototypeImp;  /**   * @internal   *   * The initial value of Object.prototype (and thus all objects created   * with the Object constructor   */  class ObjectPrototypeImp : public ObjectImp {  public:    ObjectPrototypeImp(ExecState *exec, FunctionPrototypeImp *funcProto);  };  /**   * @internal   *   * Class to implement all methods that are properties of the   * Object.prototype object   */  class ObjectProtoFuncImp : public InternalFunctionImp {  public:    ObjectProtoFuncImp(ExecState *exec, FunctionPrototypeImp *funcProto,                       int i, int len);    virtual bool implementsCall() const;    virtual Value call(ExecState *exec, Object &thisObj, const List &args);    enum { ToString, ValueOf };  private:    int id;  };  /**   * @internal   *   * The initial value of the the global variable's "Object" property   */  class ObjectObjectImp : public InternalFunctionImp {  public:    ObjectObjectImp(ExecState *exec,                    ObjectPrototypeImp *objProto,                    FunctionPrototypeImp *funcProto);    virtual bool implementsConstruct() const;    virtual Object construct(ExecState *exec, const List &args);    virtual bool implementsCall() const;    virtual Value call(ExecState *exec, Object &thisObj, const List &args);  };}; // namespace#endif

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