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📄 function.h

📁 khtml在gtk上的移植版本
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// -*- c-basic-offset: 2 -*-/* *  This file is part of the KDE libraries *  Copyright (C) 1999-2000 Harri Porten (porten@kde.org) *  Copyright (C) 2003 Apple Computer, Inc. * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Library General Public *  License as published by the Free Software Foundation; either *  version 2 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Library General Public License for more details. * *  You should have received a copy of the GNU Library General Public License *  along with this library; see the file COPYING.LIB.  If not, write to *  the Free Software Foundation, Inc., 59 Temple Place - Suite 330, *  Boston, MA 02111-1307, USA. * */#ifndef _KJS_FUNCTION_H_#define _KJS_FUNCTION_H_#include "internal.h"#include "array_instance.h"namespace KJS {  class Parameter;  /**   * @short Implementation class for internal Functions.   */  class FunctionImp : public InternalFunctionImp {    friend class Function;    friend class ActivationImp;  public:    FunctionImp(ExecState *exec, const Identifier &n = Identifier::null());    virtual ~FunctionImp();    virtual Value get(ExecState *exec, const Identifier &propertyName) const;    virtual void put(ExecState *exec, const Identifier &propertyName, const Value &value, int attr = None);    virtual bool hasProperty(ExecState *exec, const Identifier &propertyName) const;    virtual bool deleteProperty(ExecState *exec, const Identifier &propertyName);    virtual bool implementsCall() const;    virtual Value call(ExecState *exec, Object &thisObj, const List &args);    void addParameter(const Identifier &n);    // parameters in string representation, e.g. (a, b, c)    UString parameterString() const;    virtual CodeType codeType() const = 0;    virtual Completion execute(ExecState *exec) = 0;    Identifier name() const { return ident; }    virtual const ClassInfo *classInfo() const { return &info; }    static const ClassInfo info;  protected:    Parameter *param;    Identifier ident;  private:    void processParameters(ExecState *exec, const List &);    virtual void processVarDecls(ExecState *exec);  };  class DeclaredFunctionImp : public FunctionImp {  public:    DeclaredFunctionImp(ExecState *exec, const Identifier &n,			FunctionBodyNode *b, const ScopeChain &sc);    ~DeclaredFunctionImp();    bool implementsConstruct() const;    Object construct(ExecState *exec, const List &args);    virtual Completion execute(ExecState *exec);    CodeType codeType() const { return FunctionCode; }    FunctionBodyNode *body;    virtual const ClassInfo *classInfo() const { return &info; }    static const ClassInfo info;  private:    virtual void processVarDecls(ExecState *exec);  };  class ArgumentsImp : public ArrayInstanceImp {  public:    ArgumentsImp(ExecState *exec, FunctionImp *func);    ArgumentsImp(ExecState *exec, FunctionImp *func, const List &args);    virtual const ClassInfo *classInfo() const { return &info; }    static const ClassInfo info;  };  class ActivationImp : public ObjectImp {  public:    ActivationImp(FunctionImp *function, const List &arguments);    virtual Value get(ExecState *exec, const Identifier &propertyName) const;    virtual void put(ExecState *exec, const Identifier &propertyName, const Value &value, int attr = None);    virtual bool hasProperty(ExecState *exec, const Identifier &propertyName) const;    virtual bool deleteProperty(ExecState *exec, const Identifier &propertyName);    virtual const ClassInfo *classInfo() const { return &info; }    static const ClassInfo info;        virtual void mark();  private:    void createArgumentsObject(ExecState *exec) const;        FunctionImp *_function;    List _arguments;    mutable ArgumentsImp *_argumentsObject;  };  class GlobalFuncImp : public InternalFunctionImp {  public:    GlobalFuncImp(ExecState *exec, FunctionPrototypeImp *funcProto, int i, int len);    virtual bool implementsCall() const;    virtual Value call(ExecState *exec, Object &thisObj, const List &args);    virtual CodeType codeType() const;    enum { Eval, ParseInt, ParseFloat, IsNaN, IsFinite, Escape, UnEscape,           DecodeURI, DecodeURIComponent, EncodeURI, EncodeURIComponent#ifndef NDEBUG	   , KJSPrint#endif};  private:    int id;  };}; // namespace#endif

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