modenode.cs

来自「树的简单使用方法和基本操作,这是一个CS程序.」· CS 代码 · 共 133 行

CS
133
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

using Common;

namespace TreeTest
{
	public partial class ModeNode : TreeTest.ModeBase
	{
		public ModeNode()
		{
			InitializeComponent();
		}

		public override Mode Mode { get { return Mode.Node; } }

		private static int _NewElement = 0;

		public override void OnNewTree()
		{
			_NewElement = 0;
		}

		private static Element CreateNewElement()
		{
			return new Element( "New Element " + _NewElement++ );
		}

		private void SetData_Click( object sender, EventArgs e )
		{
            if (CurrentNode.Depth == 2)
            {
                string select_cos = CBContourShape.Text;
                switch (select_cos)
                {
                    case "Parrallel line number":
                        CurrentNode._frame._COS = MPEG7.frame.Contour_Shape.Parallel_Line_Number; break;
                    case "Curve Number":
                        CurrentNode._frame._COS = MPEG7.frame.Contour_Shape.Curve_Number; break;
                    default:
                        break;
                };
                string select_rs = CBRegionShape.Text;
                switch (select_rs)
                {
                    case "Rectangle":
                        CurrentNode._frame._RS = MPEG7.frame.Region_Shape.Rectangle; break;
                    case "Square":
                        CurrentNode._frame._RS = MPEG7.frame.Region_Shape.Square; break;
                    case "Other Uniformed Playground":
                        CurrentNode._frame._RS = MPEG7.frame.Region_Shape.other_uniformed_playground; break;
                    default:
                        break;
                };
                CurrentNode._frame.EdgeHistogram = TBEdgeHistogram.Text;
                string select_ht = CBHomogeneousTexture.Text;
                switch (select_ht)
                {
                    case "Plastic Area":
                        CurrentNode._frame._HT = MPEG7.frame.Homogeneous_Texture.Plastic_Area; break;
                    case "Snow Area":
                        CurrentNode._frame._HT = MPEG7.frame.Homogeneous_Texture.Snow_Area; break;
                    case "Water Area":
                        CurrentNode._frame._HT = MPEG7.frame.Homogeneous_Texture.Water_Area; break;
                    default:
                        break;
                }
            }
            else if(CurrentNode.Depth == 1)
            {
                CurrentNode._shot.face_feature = ITBFaceFeature.Text;
                CurrentNode._shot.duration = ITBDuration.Text;
                CurrentNode._shot.location = ITBLocation.Text;
                CurrentNode._shot.shot_Importance = ITBSotImportance.Text;
            }
            else if (CurrentNode.Depth == 0)
            {
                CurrentNode._story.wholestory = ITBWholeStory.Text;
                CurrentNode._story.shot_number = ITBShotNumber.Text;
                CurrentNode._story.Related_player = ITBRelatedPlayer.Text;
                CurrentNode._story.Play_type = ITBPlayType.Text;
            };
            

			OnRefreshTree();
		}

		private void Cut_Click( object sender, EventArgs e )
		{
			ITree<Element> tree = CurrentNode.Cut();

			OnSetTreeClipboard( tree );
		}

		private void Copy_Click( object sender, EventArgs e )
		{
			ITree<Element> tree = CurrentNode.Copy();

			OnSetTreeClipboard( tree );
		}

		private void DeepCopy_Click( object sender, EventArgs e )
		{
			ITree<Element> tree = CurrentNode.DeepCopy();

			OnSetTreeClipboard( tree );
		}

		private void Remove_Click( object sender, EventArgs e )
		{
			CurrentNode.Remove();

			OnRefreshTree();
		}

        private void OnNewValue(object sender, EventArgs e)
        {

        }

        private void ModeNode_Load(object sender, EventArgs e)
        {

        }

	}
}

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