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📄 treetest.csproj

📁 树的简单使用方法和基本操作,这是一个CS程序.
💻 CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectType>Local</ProjectType>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{4BBE9832-E9CE-40F6-929B-A6008742DAFA}</ProjectGuid>
    <SccProjectName>
    </SccProjectName>
    <SccLocalPath>
    </SccLocalPath>
    <SccAuxPath>
    </SccAuxPath>
    <SccProvider>
    </SccProvider>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ApplicationIcon>
    </ApplicationIcon>
    <AssemblyKeyContainerName>
    </AssemblyKeyContainerName>
    <AssemblyName>TreeTest</AssemblyName>
    <AssemblyOriginatorKeyFile>TreeTest.snk</AssemblyOriginatorKeyFile>
    <DefaultClientScript>JScript</DefaultClientScript>
    <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
    <DefaultTargetSchema>IE50</DefaultTargetSchema>
    <DelaySign>false</DelaySign>
    <OutputType>WinExe</OutputType>
    <RootNamespace>TreeTest</RootNamespace>
    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
    <StartupObject>
    </StartupObject>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
    <SignAssembly>true</SignAssembly>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <OutputPath>bin\Debug\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>TRACE;DEBUG</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>true</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>false</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>full</DebugType>
    <ErrorReport>prompt</ErrorReport>
    <RunCodeAnalysis>false</RunCodeAnalysis>
    <CodeAnalysisRules>-Microsoft.Globalization#CA1301;-Microsoft.Globalization#CA1302;-Microsoft.Globalization#CA1303;-Microsoft.Globalization#CA1306;-Microsoft.Globalization#CA1304;-Microsoft.Globalization#CA1305;-Microsoft.Globalization#CA1300</CodeAnalysisRules>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <OutputPath>bin\Release\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>false</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>true</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>none</DebugType>
    <ErrorReport>prompt</ErrorReport>
    <RunCodeAnalysis>false</RunCodeAnalysis>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System">
      <Name>System</Name>
    </Reference>
    <Reference Include="System.Data" />
    <Reference Include="System.Drawing">
      <Name>System.Drawing</Name>
    </Reference>
    <Reference Include="System.Windows.Forms">
      <Name>System.Windows.Forms</Name>
    </Reference>
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Icons\FileNew.ico" />
    <Content Include="Icons\ViewRefresh.ico" />
    <Compile Include="Common\Settings.cs" />
    <Compile Include="Modes\ModeMemory.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Modes\ModeMemory.Designer.cs">
      <DependentUpon>ModeMemory.cs</DependentUpon>
    </Compile>
    <Compile Include="Modes\ModeMove.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Modes\ModeMove.Designer.cs">
      <DependentUpon>ModeMove.cs</DependentUpon>
    </Compile>
    <Compile Include="Modes\ModeProperties.Designer.cs">
      <DependentUpon>ModeProperties.cs</DependentUpon>
    </Compile>
    <Compile Include="Modes\ModeSerialization.Designer.cs">
      <DependentUpon>ModeSerialization.cs</DependentUpon>
    </Compile>
    <Compile Include="Modes\ModeValue.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Modes\ModeValue.Designer.cs">
      <DependentUpon>ModeValue.cs</DependentUpon>
    </Compile>
    <Compile Include="Properties\AssemblyInfo.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Element.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="MainForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MainForm.Designer.cs">
      <DependentUpon>MainForm.cs</DependentUpon>
    </Compile>
    <Compile Include="MainFormEvents.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MainFormTree.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Modes\ModeAddTree.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Modes\ModeAddTree.Designer.cs">
      <DependentUpon>ModeAddTree.cs</DependentUpon>
    </Compile>
    <Compile Include="ModeBase.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="ModeBase.Designer.cs">
      <DependentUpon>ModeBase.cs</DependentUpon>
    </Compile>
    <Compile Include="ModeControl.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="ModeControl.Designer.cs">
      <DependentUpon>ModeControl.cs</DependentUpon>
    </Compile>
    <Compile Include="Modes\ModeCounts.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Modes\ModeCounts.Designer.cs">
      <DependentUpon>ModeCounts.cs</DependentUpon>
    </Compile>
    <Compile Include="Modes\ModeAddElement.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Modes\ModeAddElement.Designer.cs">
      <DependentUpon>ModeAddElement.cs</DependentUpon>
    </Compile>
    <Compile Include="Modes\ModeElement.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Modes\ModeElement.Designer.cs">
      <DependentUpon>ModeElement.cs</DependentUpon>
    </Compile>
    <Compile Include="Modes\ModeEnumerators.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Modes\ModeEnumerators.Designer.cs">
      <DependentUpon>ModeEnumerators.cs</DependentUpon>
    </Compile>
    <Compile Include="Modes\ModeNode.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Modes\ModeNode.Designer.cs">
      <DependentUpon>ModeNode.cs</DependentUpon>
    </Compile>
    <Compile Include="Modes\ModeRelationships.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Modes\ModeRelationships.Designer.cs">
      <DependentUpon>ModeRelationships.cs</DependentUpon>
    </Compile>
    <Compile Include="Modes\ModeProperties.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Modes\ModeSerialization.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <EmbeddedResource Include="MainForm.resx">
      <SubType>Designer</SubType>
      <DependentUpon>MainForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="ModeBase.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeBase.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeAddTree.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeAddTree.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="ModeControl.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeControl.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeCounts.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeCounts.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeAddElement.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeAddElement.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeElement.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeElement.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeEnumerators.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeEnumerators.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeMemory.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeMemory.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeMove.resx">
      <DependentUpon>ModeMove.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeNode.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeNode.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeProperties.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeProperties.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeRelationships.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeRelationships.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeSerialization.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeSerialization.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Modes\ModeValue.resx">
      <SubType>Designer</SubType>
      <DependentUpon>ModeValue.cs</DependentUpon>
    </EmbeddedResource>
  </ItemGroup>
  <ItemGroup>
    <None Include="app.config" />
    <None Include="TreeTest.snk" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\Tree2\Tree2.csproj">
      <Project>{476C735D-6B9E-459A-B705-711443EBE4BF}</Project>
      <Name>Tree2</Name>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PreBuildEvent>
    </PreBuildEvent>
    <PostBuildEvent>
    </PostBuildEvent>
  </PropertyGroup>
</Project>

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