📄 module.graphic.pcd.php
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<?php//////////////////////////////////////////////////////////////////// getID3() by James Heinrich <info@getid3.org> //// available at http://getid3.sourceforge.net //// or http://www.getid3.org ///////////////////////////////////////////////////////////////////// See readme.txt for more details ///////////////////////////////////////////////////////////////////// //// module.graphic.pcd.php //// module for analyzing PhotoCD (PCD) Image files //// dependencies: NONE //// ////////////////////////////////////////////////////////////////////class getid3_pcd{ function getid3_pcd(&$fd, &$ThisFileInfo, $ExtractData=0) { $ThisFileInfo['fileformat'] = 'pcd'; $ThisFileInfo['video']['dataformat'] = 'pcd'; $ThisFileInfo['video']['lossless'] = false; fseek($fd, $ThisFileInfo['avdataoffset'] + 72, SEEK_SET); $PCDflags = fread($fd, 1); $PCDisVertical = ((ord($PCDflags) & 0x01) ? true : false); if ($PCDisVertical) { $ThisFileInfo['video']['resolution_x'] = 3072; $ThisFileInfo['video']['resolution_y'] = 2048; } else { $ThisFileInfo['video']['resolution_x'] = 2048; $ThisFileInfo['video']['resolution_y'] = 3072; } if ($ExtractData > 3) { $ThisFileInfo['error'][] = 'Cannot extract PSD image data for detail levels above BASE (3)'; } elseif ($ExtractData > 0) { $PCD_levels[1] = array( 192, 128, 0x02000); // BASE/16 $PCD_levels[2] = array( 384, 256, 0x0B800); // BASE/4 $PCD_levels[3] = array( 768, 512, 0x30000); // BASE //$PCD_levels[4] = array(1536, 1024, ??); // BASE*4 - encrypted with Kodak-proprietary compression/encryption //$PCD_levels[5] = array(3072, 2048, ??); // BASE*16 - encrypted with Kodak-proprietary compression/encryption //$PCD_levels[6] = array(6144, 4096, ??); // BASE*64 - encrypted with Kodak-proprietary compression/encryption; PhotoCD-Pro only list($PCD_width, $PCD_height, $PCD_dataOffset) = $PCD_levels[3]; fseek($fd, $ThisFileInfo['avdataoffset'] + $PCD_dataOffset, SEEK_SET); for ($y = 0; $y < $PCD_height; $y += 2) { // The image-data of these subtypes start at the respective offsets of 02000h, 0b800h and 30000h. // To decode the YcbYr to the more usual RGB-code, three lines of data have to be read, each // consisting of 憌
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