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📄 lzmaalone.lpi

📁 Pascal lzma 算法实现,可以直接在delphi中使用,Delphi 2007 是用这个东西发包的
💻 LPI
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<?xml version="1.0"?><CONFIG>  <ProjectOptions>    <PathDelim Value="\"/>    <Version Value="5"/>    <General>      <MainUnit Value="0"/>      <IconPath Value="./"/>      <TargetFileExt Value=".exe"/>      <ActiveEditorIndexAtStart Value="3"/>    </General>    <PublishOptions>      <Version Value="2"/>      <IgnoreBinaries Value="False"/>      <IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>      <ExcludeFileFilter Value="*.(bak|ppu|ppw|o|so);*~;backup"/>    </PublishOptions>    <RunParams>      <local>        <FormatVersion Value="1"/>        <CommandLineParams Value="e &quot;C:\Games\Black &amp; White 2\white.exe&quot; c:\desktop\test.lz"/>        <LaunchingApplication PathPlusParams="/usr/X11R6/bin/xterm -T 'Lazarus Run Output' -e $(LazarusDir)/tools/runwait.sh $(TargetCmdLine)"/>      </local>    </RunParams>    <RequiredPackages Count="1">      <Item1>        <PackageName Value="LCL"/>      </Item1>    </RequiredPackages>    <Units Count="16">      <Unit0>        <Filename Value="LZMAAlone.lpr"/>        <IsPartOfProject Value="True"/>        <CursorPos X="18" Y="23"/>        <TopLine Value="1"/>        <EditorIndex Value="5"/>        <UsageCount Value="20"/>        <Loaded Value="True"/>      </Unit0>      <Unit1>        <Filename Value="UCRC.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="UCRC"/>        <CursorPos X="15" Y="3"/>        <TopLine Value="1"/>        <UsageCount Value="20"/>      </Unit1>      <Unit2>        <Filename Value="compression\LZ\ULZBinTree.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="ULZBinTree"/>        <CursorPos X="15" Y="3"/>        <TopLine Value="1"/>        <UsageCount Value="20"/>      </Unit2>      <Unit3>        <Filename Value="compression\LZ\ULZInWindow.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="ULZInWindow"/>        <CursorPos X="15" Y="3"/>        <TopLine Value="1"/>        <UsageCount Value="20"/>      </Unit3>      <Unit4>        <Filename Value="compression\LZ\ULZOutWindow.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="ULZOutWindow"/>        <CursorPos X="15" Y="3"/>        <TopLine Value="1"/>        <UsageCount Value="20"/>      </Unit4>      <Unit5>        <Filename Value="compression\LZMA\ULZMABase.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="ULZMABase"/>        <CursorPos X="15" Y="3"/>        <TopLine Value="1"/>        <UsageCount Value="20"/>      </Unit5>      <Unit6>        <Filename Value="compression\LZMA\ULZMACommon.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="ULZMACommon"/>        <CursorPos X="18" Y="19"/>        <TopLine Value="1"/>        <EditorIndex Value="1"/>        <UsageCount Value="20"/>        <Loaded Value="True"/>      </Unit6>      <Unit7>        <Filename Value="compression\LZMA\ULZMADecoder.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="ULZMADecoder"/>        <CursorPos X="15" Y="151"/>        <TopLine Value="367"/>        <EditorIndex Value="2"/>        <UsageCount Value="20"/>        <Loaded Value="True"/>      </Unit7>      <Unit8>        <Filename Value="compression\LZMA\ULZMAEncoder.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="ULZMAEncoder"/>        <CursorPos X="35" Y="451"/>        <TopLine Value="443"/>        <EditorIndex Value="3"/>        <UsageCount Value="20"/>        <Loaded Value="True"/>      </Unit8>      <Unit9>        <Filename Value="compression\RangeCoder\UBitTreeDecoder.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="UBitTreeDecoder"/>        <CursorPos X="15" Y="3"/>        <TopLine Value="1"/>        <UsageCount Value="20"/>      </Unit9>      <Unit10>        <Filename Value="compression\RangeCoder\UBitTreeEncoder.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="UBitTreeEncoder"/>        <CursorPos X="15" Y="3"/>        <TopLine Value="1"/>        <UsageCount Value="20"/>      </Unit10>      <Unit11>        <Filename Value="compression\RangeCoder\URangeDecoder.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="URangeDecoder"/>        <CursorPos X="15" Y="3"/>        <TopLine Value="1"/>        <UsageCount Value="20"/>      </Unit11>      <Unit12>        <Filename Value="compression\RangeCoder\URangeEncoder.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="URangeEncoder"/>        <CursorPos X="15" Y="3"/>        <TopLine Value="1"/>        <UsageCount Value="20"/>      </Unit12>      <Unit13>        <Filename Value="UBufferedFS.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="UBufferedFS"/>        <CursorPos X="17" Y="37"/>        <TopLine Value="22"/>        <EditorIndex Value="4"/>        <UsageCount Value="20"/>        <Loaded Value="True"/>      </Unit13>      <Unit14>        <Filename Value="ULZMAAlone.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="ULZMAAlone"/>        <CursorPos X="83" Y="315"/>        <TopLine Value="300"/>        <EditorIndex Value="0"/>        <UsageCount Value="20"/>        <Loaded Value="True"/>      </Unit14>      <Unit15>        <Filename Value="ULZMABench.pas"/>        <IsPartOfProject Value="True"/>        <UnitName Value="ULZMABench"/>        <CursorPos X="15" Y="3"/>        <TopLine Value="1"/>        <UsageCount Value="20"/>      </Unit15>    </Units>    <JumpHistory Count="1" HistoryIndex="0">      <Position1>        <Filename Value="compression\LZMA\ULZMAEncoder.pas"/>        <Caret Line="130" Column="38" TopLine="115"/>      </Position1>    </JumpHistory>  </ProjectOptions>  <CompilerOptions>    <Version Value="5"/>    <PathDelim Value="\"/>    <SearchPaths>      <IncludeFiles Value="compression\LZ\;compression\LZMA\;compression\RangeCoder\"/>      <OtherUnitFiles Value="compression\LZ\;compression\LZMA\;compression\RangeCoder\"/>    </SearchPaths>    <CodeGeneration>      <Generate Value="Faster"/>    </CodeGeneration>    <Other>      <CompilerPath Value="$(CompPath)"/>    </Other>  </CompilerOptions>  <Debugging>    <Exceptions Count="2">      <Item1>        <Name Value="ECodetoolError"/>      </Item1>      <Item2>        <Name Value="EFOpenError"/>      </Item2>    </Exceptions>  </Debugging></CONFIG>

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