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📄 ddex1.cpp

📁 人工智能遗传算法,经过改进,希望对大家有帮助,常常联系啊.
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	trgl.p1=2 , trgl.p2=5 , trgl.p3=1 ;
	face1.addTriangle(&trgl);*/
	trgl.p1=11 , trgl.p2=9 , trgl.p3=8 ,trgl.maped=TRUE,trgl.map=0;
	trgl.u1=(float)0.98,trgl.v1=(float)0.98,trgl.u2=(float)0.02,trgl.v2=(float)0.02,trgl.u3=(float)0.98,trgl.v3=(float)0.02;
	face1.addTriangle(&trgl);
	trgl.p1=11 , trgl.p2=10 , trgl.p3=9 ,trgl.maped=TRUE,trgl.map=0;
	trgl.u1=(float)0.98,trgl.v1=(float)0.98,trgl.u2=(float)0.02,trgl.v2=(float)0.98,trgl.u3=(float)0.02,trgl.v3=(float)0.02;
	face1.addTriangle(&trgl);
	trgl.p1=11 , trgl.p2=8 , trgl.p3=12 ,trgl.maped=TRUE,trgl.map=1;
	trgl.u1=(float)0.02,trgl.v1=(float)0.98,trgl.u2=(float)0.02,trgl.v2=(float)0.02,trgl.u3=(float)0.98,trgl.v3=(float)0.02;
	face1.addTriangle(&trgl);
	trgl.p1=15 , trgl.p2=11 , trgl.p3=12 ,trgl.maped=TRUE,trgl.map=1;
	trgl.u1=(float)0.98,trgl.v1=(float)0.98,trgl.u2=(float)0.02,trgl.v2=(float)0.98,trgl.u3=(float)0.98,trgl.v3=(float)0.02;
	face1.addTriangle(&trgl);
	trgl.p1=8 , trgl.p2=13 , trgl.p3=12 ,trgl.maped=TRUE,trgl.map=2;
	trgl.u1=(float)0.98,trgl.v1=(float)0.98,trgl.u2=(float)0.02,trgl.v2=(float)0.02,trgl.u3=(float)0.98,trgl.v3=(float)0.02;
	face1.addTriangle(&trgl);
	trgl.p1=8 , trgl.p2=9 , trgl.p3=13 ,trgl.maped=TRUE,trgl.map=2;
	trgl.u1=(float)0.98,trgl.v1=(float)0.98,trgl.u2=(float)0.02,trgl.v2=(float)0.98,trgl.u3=(float)0.02,trgl.v3=(float)0.02;
	face1.addTriangle(&trgl);
	trgl.p1=11 , trgl.p2=15 , trgl.p3=14,trgl.maped=TRUE,trgl.map=2 ;
	trgl.u1=(float)0.02,trgl.v1=(float)0.98,trgl.u2=(float)0.02,trgl.v2=(float)0.02,trgl.u3=(float)0.98,trgl.v3=(float)0.02;
	face1.addTriangle(&trgl);
	trgl.p1=11 , trgl.p2=14 , trgl.p3=10 ,trgl.maped=TRUE,trgl.map=2;
	trgl.u1=(float)0.02,trgl.v1=(float)0.98,trgl.u2=(float)0.98,trgl.v2=(float)0.02,trgl.u3=(float)0.98,trgl.v3=(float)0.98;
	face1.addTriangle(&trgl);
	trgl.p1=15 , trgl.p2=12 , trgl.p3=14 ,trgl.maped=TRUE,trgl.map=0;
	trgl.u1=(float)0.02,trgl.v1=(float)0.98,trgl.u2=(float)0.02,trgl.v2=(float)0.02,trgl.u3=(float)0.98,trgl.v3=(float)0.98;
	face1.addTriangle(&trgl);
	trgl.p1=12 , trgl.p2=13 , trgl.p3=14 ,trgl.maped=TRUE,trgl.map=0;
	trgl.u1=(float)0.02,trgl.v1=(float)0.02,trgl.u2=(float)0.98,trgl.v2=(float)0.02,trgl.u3=(float)0.98,trgl.v3=(float)0.98;
	face1.addTriangle(&trgl);
	trgl.p1=14 , trgl.p2=13 , trgl.p3=9 ,trgl.maped=TRUE,trgl.map=1;
	trgl.u1=(float)0.02,trgl.v1=(float)0.98,trgl.u2=(float)0.02,trgl.v2=(float)0.02,trgl.u3=(float)0.98,trgl.v3=(float)0.02;
	face1.addTriangle(&trgl);
	trgl.p1=14 , trgl.p2=9 , trgl.p3=10 ,trgl.maped=TRUE,trgl.map=1;
	trgl.u1=(float)0.02,trgl.v1=(float)0.98,trgl.u2=(float)0.98,trgl.v2=(float)0.02,trgl.u3=(float)0.98,trgl.v3=(float)0.98;
	face1.addTriangle(&trgl);
	VECTOR3D v2={4,7,2};
	VECTOR3D v8={4,2,7};
	VECTOR3D v3={0,0,-1};
	pot2.x = 250,pot2.y = 250,pot2.z = 820;
	pot3.x = 250,pot3.y = 250,pot3.z = 250;
	MKScaleMatrix(&m5,&pot3,2);
	p3.scalePoints(&m5,CONVERTALL);
	MKRotateMatrix(&m5,&pot3,&v2,3.1416/90);
	MKRotateMatrix(&m8,&pot3,&v8,3.1416/90);
//	p3.rotatePoints(&m5,CONVERTALL);
	MKWCtoVcMatrix(&m6,&v3,&pot2);
	MKProjectionMatrix(&m7,550,320,240);
	matrixMul(&m7,&m6);
	if(tex.addTexture("w1.bmp") == -1)
		return FALSE;
	if(tex.addTexture("w2.bmp") == -1)
		return FALSE;
	if(tex.addTexture("w3.bmp") == -1)
		return FALSE;
	if(tex.addLevelTexture("cp.bmp") == -1)
		return FALSE;
	if(tex.addLevelTexture("chopper.bmp") == -1)
		return FALSE;
//	if(tex.addTexture("chopper.bmp") == -1)
//		return FALSE;

	CONVERT_MATRIX3D m;
	POINT3D pot2;
	pot2.x = -20,pot2.y= 0, pot2.z=0;
//	if(readDxfFile("chopper.dxf",&p1,&face) == FALSE)
//		return FALSE;
	if(readAscFile("chopper.asc",&p1,&face) == FALSE)
		return FALSE;
/*	TRIANGLE3D *tp;
	tp = &face.faces[438];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.24,tp->v1=(float)0.5,tp->u2=(float)0.24,tp->v2=(float)0.9,tp->u3=(float)0.1,tp->v3=(float)0.9;
	tp = &face.faces[439];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.24,tp->v1=(float)0.5,tp->u2=(float)0.1,tp->v2=(float)0.9,tp->u3=(float)0.1,tp->v3=(float)0.5;
	tp = &face.faces[436];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.24,tp->v1=(float)0.1,tp->u2=(float)0.24,tp->v2=(float)0.5,tp->u3=(float)0.1,tp->v3=(float)0.5;
	tp = &face.faces[437];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.24,tp->v1=(float)0.1,tp->u2=(float)0.1,tp->v2=(float)0.5,tp->u3=(float)0.1,tp->v3=(float)0.1;
	tp = &face.faces[390];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.38,tp->v1=(float)0.5,tp->u2=(float)0.38,tp->v2=(float)0.9,tp->u3=(float)0.24,tp->v3=(float)0.9;
	tp = &face.faces[391];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.38,tp->v1=(float)0.5,tp->u2=(float)0.24,tp->v2=(float)0.9,tp->u3=(float)0.24,tp->v3=(float)0.5;
	tp = &face.faces[388];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.38,tp->v1=(float)0.1,tp->u2=(float)0.38,tp->v2=(float)0.5,tp->u3=(float)0.24,tp->v3=(float)0.5;
	tp = &face.faces[389];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.38,tp->v1=(float)0.1,tp->u2=(float)0.24,tp->v2=(float)0.5,tp->u3=(float)0.24,tp->v3=(float)0.1;
	tp = &face.faces[345];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.52,tp->v1=(float)0.5,tp->u2=(float)0.38,tp->v2=(float)0.9,tp->u3=(float)0.38,tp->v3=(float)0.5;
	tp = &face.faces[344];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.52,tp->v1=(float)0.5,tp->u2=(float)0.52,tp->v2=(float)0.9,tp->u3=(float)0.38,tp->v3=(float)0.9;
	tp = &face.faces[342];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.52,tp->v1=(float)0.1,tp->u2=(float)0.52,tp->v2=(float)0.5,tp->u3=(float)0.38,tp->v3=(float)0.5;
	tp = &face.faces[343];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.52,tp->v1=(float)0.1,tp->u2=(float)0.38,tp->v2=(float)0.5,tp->u3=(float)0.38,tp->v3=(float)0.1;
	tp = &face.faces[296];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.66,tp->v1=(float)0.5,tp->u2=(float)0.66,tp->v2=(float)0.9,tp->u3=(float)0.52,tp->v3=(float)0.9;
	tp = &face.faces[297];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.66,tp->v1=(float)0.5,tp->u2=(float)0.52,tp->v2=(float)0.9,tp->u3=(float)0.52,tp->v3=(float)0.5;
	tp = &face.faces[294];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.66,tp->v1=(float)0.1,tp->u2=(float)0.66,tp->v2=(float)0.5,tp->u3=(float)0.52,tp->v3=(float)0.5;
	tp = &face.faces[295];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.66,tp->v1=(float)0.1,tp->u2=(float)0.52,tp->v2=(float)0.5,tp->u3=(float)0.52,tp->v3=(float)0.1;
	tp = &face.faces[248];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.8,tp->v1=(float)0.5,tp->u2=(float)0.8,tp->v2=(float)0.9,tp->u3=(float)0.66,tp->v3=(float)0.9;
	tp = &face.faces[249];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.8,tp->v1=(float)0.5,tp->u2=(float)0.66,tp->v2=(float)0.9,tp->u3=(float)0.66,tp->v3=(float)0.5;
	tp = &face.faces[246];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.8,tp->v1=(float)0.1,tp->u2=(float)0.8,tp->v2=(float)0.5,tp->u3=(float)0.66,tp->v3=(float)0.5;
	tp = &face.faces[247];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.8,tp->v1=(float)0.1,tp->u2=(float)0.66,tp->v2=(float)0.5,tp->u3=(float)0.66,tp->v3=(float)0.1;
	tp = &face.faces[202];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.94,tp->v1=(float)0.5,tp->u2=(float)0.94,tp->v2=(float)0.9,tp->u3=(float)0.8,tp->v3=(float)0.9;
	tp = &face.faces[203];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.94,tp->v1=(float)0.5,tp->u2=(float)0.8,tp->v2=(float)0.9,tp->u3=(float)0.8,tp->v3=(float)0.5;
	tp = &face.faces[200];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.94,tp->v1=(float)0.1,tp->u2=(float)0.94,tp->v2=(float)0.5,tp->u3=(float)0.8,tp->v3=(float)0.5;
	tp = &face.faces[201];
	tp->maped=TRUE,tp->map=3,tp->u1=(float)0.94,tp->v1=(float)0.1,tp->u2=(float)0.8,tp->v2=(float)0.5,tp->u3=(float)0.8,tp->v3=(float)0.1;
*/
	MKScaleMatrix(&m,&pot2,3);
	p1.scalePoints(&m,CONVERTALL);
	groundLight = 12;
	spotLight = 19;
	WORD f16,f8,f4,f2,f1,w16,w8,w4,w2,w1;
	WORD color = 0xe400;
	WORD color1 = 0xffff - color;
/*	f16 = (color&0x8610)>>4;
	f8 = (color&0xc718)>>3;
	f4 = (color&0xe79c)>>2;
	f2 = (color&0xf7de)>>1;	
	f1 = color;
	w16 = (color1&0x8610)>>4;
	w8 = (color1&0xc718)>>3;
	w4 = (color1&0xe79c)>>2;
	w2 = (color1&0xf7de)>>1;	
	w1 = color1;*/
	f1 = color;
	color = (color&0xf7de)>>1;
	f2 = color;
	color = ((color+0x0821)&0xf7de)>>1;
	f4 = color;
	color = ((color+0x0821)&0xf7de)>>1;
	f8 = color;
	color = ((color+0x0821)&0xf7de)>>1;
	f16 = color;
	w1 = color1;
	color1 = (color1&0xf7de)>>1;
	w2 = color1;
	color1 = ((color1+0x0821)&0xf7de)>>1;
	w4 = color1;
	color1 = ((color1+0x0821)&0xf7de)>>1;
	w8 = color1;
	color1 = ((color1+0x0821)&0xf7de)>>1;
	w16 = color1;
	lightLevel[0] = 0;
	lightLevel[1] = f16;
	lightLevel[2] = f8;
	lightLevel[3] = f8+f16;
	lightLevel[4] = f4;
	lightLevel[5] = f4+f16;
	lightLevel[6] = f4+f8;
	lightLevel[7] = f4+f8+f16;
	lightLevel[8] = f2;
	lightLevel[9] = f2+f16;
	lightLevel[10] = f2+f8;
	lightLevel[11] = f2+f8+f16;
	lightLevel[12] = f2+f4;
	lightLevel[13] = f2+f4+f16;
	lightLevel[14] = f2+f4+f8;
	lightLevel[15] = f2+f4+f8+f16;
	lightLevel[16] = f1;
	lightLevel[17] = f1+w16;
	lightLevel[18] = f1+w8;
	lightLevel[19] = f1+w8+w16;
	lightLevel[20] = f1+w4;
	lightLevel[21] = f1+w4+w16;
	lightLevel[22] = f1+w4+w8;
	lightLevel[23] = f1+w4+w8+w16;
	lightLevel[24] = f1+w2;
	lightLevel[25] = f1+w2+w16;
	lightLevel[26] = f1+w2+w8;
	lightLevel[27] = f1+w2+w8+w16;
	lightLevel[28] = f1+w2+w4;
	lightLevel[29] = f1+w2+w4+w16;
	lightLevel[30] = f1+w2+w4+w8;
	lightLevel[31] = f1+w2+w4+w8+w16;
	lightLevel[32] = f1+w1;
	vLight.x = -1,vLight.y = -1, vLight.z = -1;
	potLight.x = 400,potLight.y = 000,potLight.z = 600;
	vector3dToSTD(&vLight);
	VECTOR3D v={0,0,-1};
	VECTOR3D v1={1,4,3};
	pot.x = -20,pot.y = 150,pot.z = 750; 
	pot1.x = -20,pot1.y = 0,pot1.z = 0;
	MKRotateMatrix(&m4,&pot1,&v1,3.1416/120);
	MKWCtoVcMatrix(&m1,&v,&pot);
	MKProjectionMatrix(&m2,550,320,240);
	matrixMul(&m2,&m1);
	return TRUE;
}

/*
 * WinMain - initialization, message loop
 */
int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
                        LPSTR lpCmdLine, int nCmdShow)
{
    MSG         msg;

    lpCmdLine = lpCmdLine;
    hPrevInstance = hPrevInstance;

    if( !doInit( hInstance, nCmdShow ) )
    {
        return FALSE;
    }

    while (GetMessage(&msg, NULL, 0, 0))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }

    return msg.wParam;

} /* WinMain */

unsigned mrand(unsigned range)
{	long l = rand();
	return l*range/0x7fff;
}

void lineDemo1(DDSURFACEDESC* ddsd)
{	static int l=0,c=0;
	static unsigned char rrr=0,ggg=80,bbb=160;
	WORD color=RGBto16bit(&ddsd->ddpfPixelFormat,rrr,ggg,bbb);
		rrr+=1;ggg-=2;bbb+=3;
	for(int i=l;i<640;i+=12)
	{	line(ddsd,i,0,639-i,479,color);
	}
	for(i=11-l;i<480;i+=12)
	{	line(ddsd,0,i,639,479-i,color);
	}
	l++;
	if(l == 11)
		l = 0;
}

void lineDemo2(DDSURFACEDESC* ddsd)
{	static int l=0;
	static unsigned char rrr=0,ggg=80,bbb=160;
	WORD color=RGBto16bit(&ddsd->ddpfPixelFormat,rrr,ggg,bbb);
		rrr+=1;ggg-=2;bbb+=3;
	for(int i=l;i<640;i+=12)
	{	lineS(ddsd,i,0,639-i,479,color);
	}
	for(i=11-l;i<480;i+=12)
	{	lineS(ddsd,0,i,639,479-i,color);
	}
	l++;
	if(l == 11)
		l = 0;
}

void circleDemo1(DDSURFACEDESC* ddsd)
{	static int l = 0;
	static unsigned char rrr=0,ggg=80,bbb=160;
	WORD color=RGBto16bit(&ddsd->ddpfPixelFormat,rrr,ggg,bbb);
		rrr+=1;ggg-=2;bbb+=3;
	for(int i=l;i<400;i+=10)
	{	circle(ddsd,320,240,i,color);
	}				
	l++;
	if(l == 10)
		l=0;
}

void circleDemo2(DDSURFACEDESC* ddsd)
{	static int l = 100;
	static unsigned char rrr=0,ggg=80,bbb=160;
	WORD color=RGBto16bit(&ddsd->ddpfPixelFormat,rrr,ggg,bbb);
		rrr+=1;ggg-=2;bbb+=3;
	circleFill(ddsd,320,240,l,color);
	l++;
	if(l>350)
		l=100;
}

void ellipseDemo1(DDSURFACEDESC* ddsd)
{	static int l = 0;
	static unsigned char rrr=0,ggg=80,bbb=160;
	WORD color=RGBto16bit(&ddsd->ddpfPixelFormat,rrr,ggg,bbb);
		rrr-=1;ggg-=2;bbb+=3;
	for(int i=l;i<350;i+=20)
	{	ellipse(ddsd,240-i,230-i,400+i,250+i,color);
		ellipse(ddsd,310-i,180-i,330+i,300+i,color);
	}				
	l++;
	if(l == 20)
		l=0;
}

void ellipseDemo2(DDSURFACEDESC* ddsd)
{	static int l = 0,i=4;
	static unsigned char rrr=0,ggg=80,bbb=160;
	WORD color=RGBto16bit(&ddsd->ddpfPixelFormat,rrr,ggg,bbb);
	rrr+=1;ggg-=2;bbb+=3;
	ellipseFill(ddsd,240-l,230-l,400+l,250+l,color);			
	l+=i;
	if(l >= 250)
		i=-4;
	if(l <= -280)
		i=4;
}

void rectDemo1(DDSURFACEDESC* ddsd)
{	static unsigned char rrr=0,ggg=80,bbb=160;
	WORD color=RGBto16bit(&ddsd->ddpfPixelFormat,rrr,ggg,bbb);
	rrr+=2;ggg+=1;bbb+=2;
	static int i[9][6]={{10,13,110,43,1,1},
						{45,61,95,111,-1,1},
						{230,30,300,200,1,-1},
						{320,350,540,420,-1,-1},
						{140,300,220,380,-1,1},
						{420,20,620,220,1,-1},
						{430,30,460,80,-1,-1},
						{540,180,600,200,-1,1},
						{430,100,470,140,1,1}
						};
	for(int l=0;l<6;l++)
	{	i[l][0]+=i[l][4];
		i[l][2]+=i[l][4];
		i[l][1]+=i[l][5];
		i[l][3]+=i[l][5];
		drawRect(ddsd,i[l][0],i[l][1],i[l][2],i[l][3],color);
	}
	for(l=6;l<9;l++)
	{	i[l][0]+=i[l][4]+i[5][4];
		i[l][2]+=i[l][4]+i[5][4];
		i[l][1]+=i[l][5]+i[5][5];
		i[l][3]+=i[l][5]+i[5][5];
		drawRect(ddsd,i[l][0],i[l][1],i[l][2],i[l][3],color);
	}
	for(l = 0;l<6;l++)
	{	if( i[l][0]== 0||i[l][0]==639||i[l][2]==0||i[l][2]==639)
		{	i[l][4] = -i[l][4];
			if(i[l][1] == 0||i[l][1]==479||i[l][3]==0||i[l][3]==479)
				i[l][5]= -i[l][5];
			continue;
		}
		if(i[l][1] == 0||i[l][1]==479||i[l][3]==0||i[l][3]==479)
		{	i[l][5]= -i[l][5];
			continue;
		}
		for(int j=0;j<6;j++)
		{	if(l!=j)
			{	if(i[l][1]<=i[j][3]&&i[l][3]>=i[j][1])
				if(i[l][0]==i[j][2]||i[l][0]+i[l][4]==i[j][2]||i[l][2]==i[j][0]||i[l][2]+i[l][4]==i[j][0])
				{	i[l][4]=-i[l][4];
					break;
				}
			}
		}
		for(j=0;j<6;j++)
		{	if(l!=j)
			{	if(i[l][0]<=i[j][2]&&i[l][2]>=i[j][0])
				if(i[l][1]==i[j][3]||i[l][1]+i[l][5]==i[j][3]||i[l][3]==i[j][1]||i[l][3]+i[l][5]==i[j][1])
				{	i[l][5]=-i[l][5];
					break;
				}
			}
		}
	}
	for(l = 6;l<9;l++)
	{	for(int j=5;j<9;j++)
		{	if(l!=j)
			{	if(i[l][1]<=i[j][3]&&i[l][3]>=i[j][1])
				if(i[l][0]==i[j][2]||i[l][0]+i[l][4]==i[j][2]||i[l][2]==i[j][0]||i[l][2]+i[l][4]==i[j][0]||i[l][0]==i[j][0]||i[l][0]+i[l][4]==i[j][0]||i[l][2]==i[j][2]||i[l][2]+i[l][4]==i[j][2])
				{	i[l][4]=-i[l][4];
					break;
				}
			}
		}
		for(j=5;j<9;j++)
		{	if(l!=j)
			{	if(i[l][0]<=i[j][2]&&i[l][2]>=i[j][0])
				if(i[l][1]==i[j][3]||i[l][1]+i[l][5]==i[j][3]||i[l][3]==i[j][1]||i[l][3]+i[l][5]==i[j][1]||i[l][1]==i[j][1]||i[l][1]+i[l][5]==i[j][1]||i[l][3]==i[j][3]||i[l][3]+i[l][5]==i[j][3])
				{	i[l][5]=-i[l][5];
					break;
				}
			}
		}
	}
}

void rectDemo2(DDSURFACEDESC* ddsd)
{	static unsigned char rrr=0,ggg=80,bbb=160;
	WORD color=RGBto16bit(&ddsd->ddpfPixelFormat,rrr,ggg,bbb);
	rrr+=2;ggg+=1;bbb+=2;
	static int i[9][6]={{10,13,110,43,1,1},
						{45,61,95,111,-1,1},
						{230,30,300,200,1,-1},
						{320,350,540,420,-1,-1},
						{140,300,220,380,-1,1},
						{420,20,620,220,1,-1},
						{430,30,460,80,-1,-1},
						{540,180,600,200,-1,1},
						{430,100,470,140,1,1}

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