📄 maze.cpp
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/*
#include "stdio.h"
#include "mazes.h"
#include "stdafx.h"
#include "mazesDlg.h"
#include "mazes.h"
*/
/*
#define XM 601
#define YM 401
#define XS 0
#define YS 201
#define XE 600
#define YE 201
enum dirt{E,W,N,S};
int flags[XM][YM];
bool search(int x,int y,int dir);
*/
/*
bool search(int x,int y,int dir)
{bool subway=false,noway=false,east=false,west=false,north=false,south=false;
while(!subway && !noway)
{switch(dir){
case S: //go to east
x++;
if(x==XM) noway=true;
if(mazelab[x+1][y]){noway=true,south=false;} else south=true;
if(y<(YM-1) && !(mazelab[x][y+1])){east=true,subway=true;}
if(y>1 && !(mazelab[x][y-1])){west=true,subway=true;}
break;
case N: //go to west
x--;
if(x==0) noway=true;
if(mazelab[x-1][y]){noway=true,north=false;} else north=true;
if(y<(YM-1) && !(mazelab[x][y+1])){east=true,subway=true;}
if(y>1 && !(mazelab[x][y-1])){west=true,subway=true;}
break;
case E: //go to south
y++;
if(y==YM) noway=true;
if(mazelab[x][y+1]){noway=true,east=false;} else east=true;
if(x<(XM-1) && !(mazelab[x+1][y])){south=true,subway=true;}
if(x>1 && !(mazelab[x-1][y])){north=true,subway=true;}
break;
case W: //go to north
y--;
if(y==0) noway=true;
if(mazelab[x][y-1]){noway=true,west=false;} else west=true;
if(x<(XM-1) && !(mazelab[x+1][y])){south=true,subway=true;}
if(x>1 && !(mazelab[x-1][y])){north=true,subway=true;}
break;
}
}
if(x==XE && y==YE) return true; //reach exit
if(!subway && noway) return false ; // no way to go
if(!flags[x][y]) flags[x][y]=1; else return false ; //have come here
//if(
if(subway)
{if(east) east=search(x,y,E);
if(west) west=search(x,y,W);
if(south) south=search(x,y,S);
if(north) north=search(x,y,N);
}
if(east) mazelab[x][y]=-1;
if(west) mazelab[x][y]=-2;
if(south) mazelab[x][y]=-3;
if(north) mazelab[x][y]=-4;
return (east||west||south||north) ;
}
*/
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