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📄 mazesdlg.cpp

📁 一个MAZE程序
💻 CPP
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// mazesDlg.cpp : implementation file
//
// 
#include "stdafx.h"
#include "mazes.h"
#include "mazesDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define XM  601
#define YM  401

#define XS  0
#define YS  201

#define XE  600
#define YE  201

#define RED RGB(255,0,0)

	enum dirt{E,W,N,S};
	int flags[XM][YM];
	int mazelab[XM][YM];
	bool search(int x,int y,int dir);
//	int sum=0;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMazesDlg dialog

CMazesDlg::CMazesDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMazesDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMazesDlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}


void CMazesDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMazesDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMazesDlg, CDialog)
	//{{AFX_MSG_MAP(CMazesDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_BN_CLICKED(IDC_BUTGET, OnButget)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMazesDlg message handlers

BOOL CMazesDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon

	first=false;
	success=false;
	// TODO: Add extra initialization here
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CMazesDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMazesDlg::OnPaint() 
{

	if (IsIconic())
	{

		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{if(!first){
//		CPaintDC dc(this); // device context for painting
		m_bitmap.LoadBitmap(IDB_BITMAP1);
		memdc.CreateCompatibleDC(NULL);
		memdc.SelectObject(&m_bitmap);
		m_bitmap.GetObject(sizeof(bm),&bm);
		CClientDC clientdc(this);
		clientdc.BitBlt(10,10,bm.bmWidth+10,bm.bmHeight+10,&memdc,0,0,SRCCOPY);
		hdc=memdc;	
		first=true;
	}


		CClientDC clientdc(this);
		clientdc.BitBlt(10,10,bm.bmWidth+10,bm.bmHeight+10,&memdc,0,0,SRCCOPY);
		if(success) setcolor(XS,YS);
		CDialog::OnPaint();
	}
	
}

 


//DEL void CMazesDlg::OnMouseMove(UINT nFlags, CPoint point) 
//DEL {
//DEL 	// TODO: Add your message handler code here and/or call default
//DEL 	int red,green,blue;
//DEL 	CString ress;
//DEL 	rgbResult=GetPixel(hdc,point.x,point.y);
//DEL 	if(rgbResult==0)  ress.Format("%s","Black");else ress.Format("%s","White");
//DEL 	red=GetRValue(rgbResult);
//DEL 	green=GetGValue(rgbResult);
//DEL 	blue=GetBValue(rgbResult);
//DEL 	m_pos.Format("x= %d ,y= %d,color =%s,red= %d,green= %d,blue= %d",point.x,point.y,ress,red,green,blue);
//DEL 	UpdateData(false);
//DEL 
//DEL }			

void CMazesDlg::OnButget() 
{
success=false;
int x,y;
MessageBox("开始将迷宫转换为矩阵!","转化",MB_OK);

for(x=0;x<601;x++)
for(y=0;y<401;y++)
{if(GetPixel(hdc,x,y)==0)
mazelab[x][y]=1;
else
mazelab[x][y]=0;
flags[x][y]=0;
}

mazelab[0][200]=1,
mazelab[0][202]=1,
mazelab[600][200]=1,
mazelab[600][202]=1;

MessageBox("成功将迷宫转换为矩阵!","成功转化",MB_OK);

}


void CMazesDlg::OnOK() 
{
	// TODO: Add extra validation here
MessageBox("开始搜索迷宫路径!","提示",MB_OK);

mazelab[XS][YS]=-1;
//mazelab[XS][YS]=-3;

if(search(XS,YS,E))
{MessageBox("搜索迷宫路径成功,路径如红色所示!","成功提示",MB_OK);
CMazesDlg::setcolor(XS,YS);
success=true;
}
}


void CMazesDlg::setcolor(int x,int y)
{int dir;
	CDC* cdc=GetDC();
	CPen newPen;
	newPen.CreatePen(PS_SOLID,1, RED);
	CPen *oldPen = cdc->SelectObject(&newPen);
	cdc->MoveTo(x+5,y+10);
	while(x!=XE|| y!=YE){ 
		if(mazelab[x][y]<0)
	{	
	cdc->LineTo(x+10,y+10);
	cdc->MoveTo(x+10,y+10);
	dir=mazelab[x][y];

	}           //画迷宫路径

	if(dir==-1) x++; 
	if(dir==-2) y++;
	if(dir==-3) x--;
	if(dir==-4) y--;
}
	cdc->LineTo(XE+15,YE+10);
	cdc->SelectObject(oldPen);
	newPen.DeleteObject();
}

bool search(int x,int y,int dir)
{bool subway=false,noway=false,east=false,west=false,north=false,south=false;
while(!subway && !noway)
{
if(x==XE && y==YE) return true;
switch(dir){
 case E:  //go to east
	x++;
	if(x==XM) noway=true;
	if(mazelab[x+1][y]){noway=true,east=false;} else east=true;
	if(y<(YM-1) && !(mazelab[x][y+1])){south=true,subway=true;}
	if(y>1 && !(mazelab[x][y-1])){north=true,subway=true;}
	break;
 case W:  //go to west
	x--;   
	if(x==-1) noway=true;
	if(mazelab[x-1][y]){noway=true,west=false;} else west=true;
	if(y<(YM-1) && !(mazelab[x][y+1])){south=true,subway=true;}
	if(y>1 && !(mazelab[x][y-1])){north=true,subway=true;}
	break;
 case S:  //go to south
	 y++;
 	if(y==YM) noway=true;
	if(mazelab[x][y+1]){noway=true,south=false;} else south=true;
	if(x<(XM-1) && !(mazelab[x+1][y])){east=true,subway=true;}
 	if(x>1 && !(mazelab[x-1][y])){west=true,subway=true;}
	break;
 case N:  //go to north
	 y--;
 	if(y==-1) noway=true;
	if(mazelab[x][y-1]){noway=true,north=false;} else north=true;
	if(x<(XM-1) && !(mazelab[x+1][y])){east=true,subway=true;}
 	if(x>1 && !(mazelab[x-1][y])){west=true,subway=true;}
	break;
}
}
if(x==XE && y==YE) return true; //reach exit
if(!subway && noway) return false ;  // no way to go
if(!flags[x][y]) flags[x][y]=1; else return false ; //have come here

if(subway)
{
 if(south) south=search(x,y,S);
 if(east)  east=search(x,y,E);
 if(west)  west=search(x,y,W);
 if(north) north=search(x,y,N);
}
 if(east)  mazelab[x][y]=-1;
 if(west)  mazelab[x][y]=-3;
 if(south) mazelab[x][y]=-2;
 if(north) mazelab[x][y]=-4;

 return (east||west||south||north) ;
}

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