📄 fighterplane.cpp
字号:
#include "stdafx.h"
// 类定义:战斗机
FighterPlane::FighterPlane(GameWorld *pgw, int x_value, int y_value)
:Sprite(pgw, x_value, y_value)
{
LastFireTime=0;
ExplosionFrameCount = 8 * 4;
ExplosionFrameIndex = -1;
}
void FighterPlane::Update()
{
Sprite::Update();
if(Firing)
Fire();
if(Life<=0)
{
if( ++ExplosionFrameIndex == 0 )
{
x += w/2-82;
y += h/2-73;
w = 180;
h = 135;
dx = 0;
dy = 0;
sx = 0;
sy = 115;
Firing = false;
}
else if(ExplosionFrameIndex == ExplosionFrameCount)
Used = false;
else
{
sx = 180 * ( ExplosionFrameIndex / 4 % 4 );
sy = 115 + 135 * ( ExplosionFrameIndex / 4 / 4 );
}
}
}
void FighterPlane::StartFiring()
{
Firing=true;
}
void FighterPlane::StopFiring()
{
Firing=false;
}
void FighterPlane::SetLastFireTime()
{
LastFireTime = pGameWorld->Time - rand() % Bullet::GetFireInterval( BulletType );
}
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