📄 e32-2.asm
字号:
;
; EXAMPLE APPLICATION
;
; Compile with FASM for Menuet
;
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd START ; start of code
dd I_END ; size of image
dd 0x100000 ; memory for app
dd 0x7fff0 ; esp
dd 0x0 , 0x0 ; I_Param , I_Icon
START: ; start of execution
call draw_window
still:
mov eax,10 ; wait here for event
int 0x40
cmp eax,1 ; redraw request ?
je red
cmp eax,2 ; key in buffer ?
je key
cmp eax,3 ; button in buffer ?
je button
jmp still
red: ; redraw
call draw_window
jmp still
key: ; key
mov eax,2 ; just read it and ignore
int 0x40
jmp still
button: ; button
mov eax,17 ; get id
int 0x40
shr eax , 8
cmp eax , 1 ; Close application button
jne noclose
mov eax , -1
int 0x40
noclose:
cmp eax , 0x106 ; Menu close application
jne noc
mov eax , -1
int 0x40
noc:
cmp eax , 1000 ; Scroll bar
jb noscroll
cmp eax , 1000+200
ja noscroll
mov [scroll_value],eax
call draw_scroll
jmp still
noscroll:
cmp eax , 2000 ; Scroll bar
jb noscroll2
cmp eax , 2000+200
ja noscroll2
mov [scroll_value2],eax
call draw_scroll2
jmp still
noscroll2:
cmp eax , 10
jne no_clickme_button
mov eax , 67
mov ebx , [windowx]
add ebx , 32
and ebx , 63
mov [windowx],ebx
add ebx ,100
mov ecx , -1
mov edx , -1
mov esi , -1
int 0x40
jmp still
no_clickme_button:
jmp still
windowx: dd 0x0
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_window:
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,1 ; 1, start of draw
int 0x40
; DRAW WINDOW ( Type 4 )
mov eax,0 ; function 0 : define and draw window
mov ebx,100*65536+300 ; [x start] *65536 + [x size]
mov ecx,100*65536+260 ; [y start] *65536 + [y size]
mov edx,0x04ffffff ; color of work area RRGGBB,8->color gl
mov esi,window_label ; pointer to window label (asciiz) or zero
mov edi,menu_struct ; pointer to menu struct or zero
int 0x40
mov eax , 8
mov ebx , 50 * 65536 + 70
mov ecx , 80 * 65536 + 18
mov edx , 10
mov esi , 0x10000000
mov edi , button_label
int 0x40
call draw_scroll
call draw_scroll2
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,2 ; 2, end of draw
int 0x40
ret
draw_scroll:
mov eax , 113
mov ebx , 001 shl 16 + 260
mov ecx , 060 shl 16 + 160
mov edx , 1000
mov esi , 200
mov edi , [scroll_value]
int 0x40
ret
draw_scroll2:
mov eax , 113
mov ebx , 002 shl 16 + 220
mov ecx , 030 shl 16 + 210
mov edx , 2000
mov esi , 200
mov edi , [scroll_value2]
int 0x40
ret
; DATA AREA
text:
db 'THIS IS AN EXAMPLE PROGRAM YOU COULD '
db 'USE, A:\EXAMPLE.ASM CODE IS COMMENTED '
db 'AND CLEAR. SYSTEM FUNCTIONS ARE IN FILE '
db 'SYSFUNCS.TXT '
db 'x <- END MARKER, DONT DELETE '
scroll_value:
dd 1000+190
scroll_value2:
dd 2000+190
button_label:
db 'CLICK ME!',0
window_label:
db 'EXAMPLE APPLICATION',0
menu_struct: ; Menu Struct
dq 0 ; Version
dq 0x100 ; Start value of ID to return ( ID + Line )
; Returned when menu closes and
; user made no selections.
db 0,'FILE',0 ; ID = 0x100 + 1
db 1,'New',0 ; ID = 0x100 + 2
db 1,'Open..',0 ; ID = 0x100 + 3
db 1,'Save..',0 ; ID = 0x100 + 4
db 1,'-',0 ; ID = 0x100 + 5
db 1,'Quit',0 ; ID = 0x100 + 6
db 0,'HELP',0 ; ID = 0x100 + 7
db 1,'Contents..',0 ; ID = 0x100 + 8
db 1,'About..',0 ; ID = 0x100 + 9
db 255 ; End of Menu Struct
I_END:
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