📄 paddle.cs
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using System;
namespace BrickOut
{
/// <summary>
///
/// </summary>
public class Paddle : GameObject
{
const int kInterval = 7;
public Paddle() : base("paddle.gif")
{
//
// TODO: Add constructor logic here
//
Position.X = 200;
Position.Y = 250;
}
public void MoveLeft()
{
Position.X -= kInterval;
if (Position.X < 0)
Position.X = 0;
}
public void MoveRight(int nLimit)
{
Position.X += kInterval;
if (Position.X > nLimit - Width )
Position.X = nLimit - Width;
}
}
}
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