📄 form1.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace statusApp
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.StatusBar statusBar1;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.statusBar1 = new System.Windows.Forms.StatusBar();
this.SuspendLayout();
//
// statusBar1
//
this.statusBar1.Location = new System.Drawing.Point(0, 253);
this.statusBar1.Name = "statusBar1";
this.statusBar1.Size = new System.Drawing.Size(292, 20);
this.statusBar1.TabIndex = 0;
this.statusBar1.Text = "状态栏初始信息";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.statusBar1});
this.Name = "Form1";
this.Text = "使用状态栏";
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.Form1_MouseMove);
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void Form1_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
{
string prompt = "鼠标位置(" + e.X.ToString() + "," + e.Y.ToString() + ")";
statusBar1.Text = prompt;
}
}
}
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