📄 serverdoc.h
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// ServerDoc.h : interface of the CServerDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SERVERDOC_H__C74B0561_D17F_11D2_B43D_00002503C332__INCLUDED_)
#define AFX_SERVERDOC_H__C74B0561_D17F_11D2_B43D_00002503C332__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
const MAX_LINES =100000;
class CServerDoc : public CDocument
{
protected: // create from serialization only
CServerDoc();
DECLARE_DYNCREATE(CServerDoc)
// Attributes
public:
// START CUSTOM CODE: Server Code
CString m_csText[MAX_LINES]; // CString array -- one per line
LONG m_lLineNumber, m_lColumnNumber;
UINT m_nServerPort; // Server socket handle
SOCKET m_hServerSocket; // Server port
SOCKADDR_IN m_sockServerAddr;//, m_sockClientAddr; // Socket address structure
// LPHOSTENT m_lpHostEntry; // Internet host information structure
// LPSERVENT m_lpServEntry; // Service information structure
// END MODIFICATIONS: Server Code
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerDoc)
public:
virtual void Serialize(CArchive& ar);
virtual BOOL OnNewDocument();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CServerDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CServerDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERDOC_H__C74B0561_D17F_11D2_B43D_00002503C332__INCLUDED_)
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