📄 music.cs
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using System;
using System.Drawing;
using Microsoft.DirectX;
using Microsoft.DirectX.AudioVideoPlayback;
namespace GameEngine
{
/// <summary>
/// Summary description for Music.
/// </summary>
public class Music : Microsoft.DirectX.AudioVideoPlayback.Audio
{
#region Attributes
private bool loop = false;
#endregion
#region Properties
public bool Loop { get { return loop; } set { loop = value; } }
public float MusicVolume { set { base.Volume = (int)(-4000 * (1.0f - value)); } }
#endregion
/// <summary>
/// Music constructor
/// </summary>
public Music( string filename ) : base(filename)
{
try
{
Ending += new System.EventHandler(this.ClipEnded);
}
catch (DirectXException d3de)
{
Console.AddLine("Unable to create music ");
Console.AddLine(d3de.ErrorString);
}
catch ( Exception e )
{
Console.AddLine("Unable to create music ");
Console.AddLine(e.Message);
}
}
private void ClipEnded(object sender, System.EventArgs e)
{
// The clip has ended, stop and restart it
if ( loop )
{
Stop();
Play();
}
}
}
}
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