📄 cfont.cpp
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//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: cfont.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD Athlon 1800+ XP, 512 DDR, Geforce 3, Windows XP, MSVC++ 7.0
//
// Desc: Shows how to calculate the number of frames rendered per second and
// demonstrates how to render text with the CD3DFont class.
//
//////////////////////////////////////////////////////////////////////////////////////////////////
#include "d3dUtility.h"
#include "d3dfont.h"
//
// Globals
//
IDirect3DDevice9* Device = 0;
const int Width = 640;
const int Height = 480;
CD3DFont* Font = 0;
DWORD FrameCnt = 0;
float TimeElapsed = 0;
float FPS = 0;
char FPSString[9];
//
// Framework functions
//
bool Setup()
{
//
// Create a font object and initialize it.
//
Font = new CD3DFont("Times New Roman", 16, 0);
Font->InitDeviceObjects( Device );
Font->RestoreDeviceObjects();
return true;
}
void Cleanup()
{
if( Font )
{
Font->InvalidateDeviceObjects();
Font->DeleteDeviceObjects();
d3d::Delete<CD3DFont*>(Font);
}
}
bool Display(float timeDelta)
{
if( Device )
{
//
// Update: Compute the frames per second.
//
FrameCnt++;
TimeElapsed += timeDelta;
if(TimeElapsed >= 1.0f)
{
FPS = (float)FrameCnt / TimeElapsed;
sprintf(FPSString, "%f", FPS);
FPSString[8] = '\0'; // mark end of string
TimeElapsed = 0.0f;
FrameCnt = 0;
}
//
// Render
//
Device->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
Device->BeginScene();
if( Font )
Font->DrawText(20, 20, 0xff000000, FPSString);
Device->EndScene();
Device->Present(0, 0, 0, 0);
}
return true;
}
//
// WndProc
//
LRESULT CALLBACK d3d::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch( msg )
{
case WM_DESTROY:
::PostQuitMessage(0);
break;
case WM_KEYDOWN:
if( wParam == VK_ESCAPE )
::DestroyWindow(hwnd);
break;
}
return ::DefWindowProc(hwnd, msg, wParam, lParam);
}
//
// WinMain
//
int WINAPI WinMain(HINSTANCE hinstance,
HINSTANCE prevInstance,
PSTR cmdLine,
int showCmd)
{
if(!d3d::InitD3D(hinstance,
Width, Height, true, D3DDEVTYPE_HAL, &Device))
{
::MessageBox(0, "InitD3D() - FAILED", 0, 0);
return 0;
}
if(!Setup())
{
::MessageBox(0, "Setup() - FAILED", 0, 0);
return 0;
}
d3d::EnterMsgLoop( Display );
Cleanup();
Device->Release();
return 0;
}
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