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📄 dxutil.cpp

📁 Introduction to directx9 3d game programming 一书的源代码
💻 CPP
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    if( m_bUsingQPF )
    {
        static LONGLONG m_llStopTime        = 0;
        static LONGLONG m_llLastElapsedTime = 0;
        static LONGLONG m_llBaseTime        = 0;
        double fTime;
        double fElapsedTime;
        LARGE_INTEGER qwTime;
        
        // Get either the current time or the stop time, depending
        // on whether we're stopped and what command was sent
        if( m_llStopTime != 0 && command != TIMER_START && command != TIMER_GETABSOLUTETIME)
            qwTime.QuadPart = m_llStopTime;
        else
            QueryPerformanceCounter( &qwTime );

        // Return the elapsed time
        if( command == TIMER_GETELAPSEDTIME )
        {
            fElapsedTime = (double) ( qwTime.QuadPart - m_llLastElapsedTime ) / (double) m_llQPFTicksPerSec;
            m_llLastElapsedTime = qwTime.QuadPart;
            return (FLOAT) fElapsedTime;
        }
    
        // Return the current time
        if( command == TIMER_GETAPPTIME )
        {
            double fAppTime = (double) ( qwTime.QuadPart - m_llBaseTime ) / (double) m_llQPFTicksPerSec;
            return (FLOAT) fAppTime;
        }
    
        // Reset the timer
        if( command == TIMER_RESET )
        {
            m_llBaseTime        = qwTime.QuadPart;
            m_llLastElapsedTime = qwTime.QuadPart;
            m_llStopTime        = 0;
            m_bTimerStopped     = FALSE;
            return 0.0f;
        }
    
        // Start the timer
        if( command == TIMER_START )
        {
            if( m_bTimerStopped )
                m_llBaseTime += qwTime.QuadPart - m_llStopTime;
            m_llStopTime = 0;
            m_llLastElapsedTime = qwTime.QuadPart;
            m_bTimerStopped = FALSE;
            return 0.0f;
        }
    
        // Stop the timer
        if( command == TIMER_STOP )
        {
            m_llStopTime = qwTime.QuadPart;
            m_llLastElapsedTime = qwTime.QuadPart;
            m_bTimerStopped = TRUE;
            return 0.0f;
        }
    
        // Advance the timer by 1/10th second
        if( command == TIMER_ADVANCE )
        {
            m_llStopTime += m_llQPFTicksPerSec/10;
            return 0.0f;
        }

        if( command == TIMER_GETABSOLUTETIME )
        {
            fTime = qwTime.QuadPart / (double) m_llQPFTicksPerSec;
            return (FLOAT) fTime;
        }

        return -1.0f; // Invalid command specified
    }
    else
    {
        // Get the time using timeGetTime()
        static double m_fLastElapsedTime  = 0.0;
        static double m_fBaseTime         = 0.0;
        static double m_fStopTime         = 0.0;
        double fTime;
        double fElapsedTime;
        
        // Get either the current time or the stop time, depending
        // on whether we're stopped and what command was sent
        if( m_fStopTime != 0.0 && command != TIMER_START && command != TIMER_GETABSOLUTETIME)
            fTime = m_fStopTime;
        else
            fTime = GETTIMESTAMP() * 0.001;
    
        // Return the elapsed time
        if( command == TIMER_GETELAPSEDTIME )
        {   
            fElapsedTime = (double) (fTime - m_fLastElapsedTime);
            m_fLastElapsedTime = fTime;
            return (FLOAT) fElapsedTime;
        }
    
        // Return the current time
        if( command == TIMER_GETAPPTIME )
        {
            return (FLOAT) (fTime - m_fBaseTime);
        }
    
        // Reset the timer
        if( command == TIMER_RESET )
        {
            m_fBaseTime         = fTime;
            m_fLastElapsedTime  = fTime;
            m_fStopTime         = 0;
            m_bTimerStopped     = FALSE;
            return 0.0f;
        }
    
        // Start the timer
        if( command == TIMER_START )
        {
            if( m_bTimerStopped )
                m_fBaseTime += fTime - m_fStopTime;
            m_fStopTime = 0.0f;
            m_fLastElapsedTime  = fTime;
            m_bTimerStopped = FALSE;
            return 0.0f;
        }
    
        // Stop the timer
        if( command == TIMER_STOP )
        {
            m_fStopTime = fTime;
            m_fLastElapsedTime  = fTime;
            m_bTimerStopped = TRUE;
            return 0.0f;
        }
    
        // Advance the timer by 1/10th second
        if( command == TIMER_ADVANCE )
        {
            m_fStopTime += 0.1f;
            return 0.0f;
        }

        if( command == TIMER_GETABSOLUTETIME )
        {
            return (FLOAT) fTime;
        }

        return -1.0f; // Invalid command specified
    }
}




//-----------------------------------------------------------------------------
// Name: DXUtil_ConvertAnsiStringToWideCch()
// Desc: This is a UNICODE conversion utility to convert a CHAR string into a
//       WCHAR string. 
//       cchDestChar is the size in TCHARs of wstrDestination.  Be careful not to 
//       pass in sizeof(strDest) 
//-----------------------------------------------------------------------------
HRESULT DXUtil_ConvertAnsiStringToWideCch( WCHAR* wstrDestination, const CHAR* strSource, 
                                     int cchDestChar )
{
    if( wstrDestination==NULL || strSource==NULL || cchDestChar < 1 )
        return E_INVALIDARG;

    int nResult = MultiByteToWideChar( CP_ACP, 0, strSource, -1, 
                                       wstrDestination, cchDestChar );
    wstrDestination[cchDestChar-1] = 0;
    
    if( nResult == 0 )
        return E_FAIL;
    return S_OK;
}




//-----------------------------------------------------------------------------
// Name: DXUtil_ConvertWideStringToAnsi()
// Desc: This is a UNICODE conversion utility to convert a WCHAR string into a
//       CHAR string. 
//       cchDestChar is the size in TCHARs of strDestination
//-----------------------------------------------------------------------------
HRESULT DXUtil_ConvertWideStringToAnsiCch( CHAR* strDestination, const WCHAR* wstrSource, 
                                     int cchDestChar )
{
    if( strDestination==NULL || wstrSource==NULL || cchDestChar < 1 )
        return E_INVALIDARG;

    int nResult = WideCharToMultiByte( CP_ACP, 0, wstrSource, -1, strDestination, 
                                       cchDestChar*sizeof(CHAR), NULL, NULL );
    strDestination[cchDestChar-1] = 0;
    
    if( nResult == 0 )
        return E_FAIL;
    return S_OK;
}




//-----------------------------------------------------------------------------
// Name: DXUtil_ConvertGenericStringToAnsi()
// Desc: This is a UNICODE conversion utility to convert a TCHAR string into a
//       CHAR string. 
//       cchDestChar is the size in TCHARs of strDestination
//-----------------------------------------------------------------------------
HRESULT DXUtil_ConvertGenericStringToAnsiCch( CHAR* strDestination, const TCHAR* tstrSource, 
                                           int cchDestChar )
{
    if( strDestination==NULL || tstrSource==NULL || cchDestChar < 1 )
        return E_INVALIDARG;

#ifdef _UNICODE
    return DXUtil_ConvertWideStringToAnsiCch( strDestination, tstrSource, cchDestChar );
#else
    strncpy( strDestination, tstrSource, cchDestChar );
    strDestination[cchDestChar-1] = '\0';
    return S_OK;
#endif   
}




//-----------------------------------------------------------------------------
// Name: DXUtil_ConvertGenericStringToWide()
// Desc: This is a UNICODE conversion utility to convert a TCHAR string into a
//       WCHAR string. 
//       cchDestChar is the size in TCHARs of wstrDestination.  Be careful not to 
//       pass in sizeof(strDest) 
//-----------------------------------------------------------------------------
HRESULT DXUtil_ConvertGenericStringToWideCch( WCHAR* wstrDestination, const TCHAR* tstrSource, 
                                           int cchDestChar )
{
    if( wstrDestination==NULL || tstrSource==NULL || cchDestChar < 1 )
        return E_INVALIDARG;

#ifdef _UNICODE
    wcsncpy( wstrDestination, tstrSource, cchDestChar );
    wstrDestination[cchDestChar-1] = L'\0';
    return S_OK;
#else
    return DXUtil_ConvertAnsiStringToWideCch( wstrDestination, tstrSource, cchDestChar );
#endif    
}




//-----------------------------------------------------------------------------
// Name: DXUtil_ConvertAnsiStringToGeneric()
// Desc: This is a UNICODE conversion utility to convert a CHAR string into a
//       TCHAR string. 
//       cchDestChar is the size in TCHARs of tstrDestination.  Be careful not to 
//       pass in sizeof(strDest) on UNICODE builds
//-----------------------------------------------------------------------------
HRESULT DXUtil_ConvertAnsiStringToGenericCch( TCHAR* tstrDestination, const CHAR* strSource, 
                                           int cchDestChar )
{
    if( tstrDestination==NULL || strSource==NULL || cchDestChar < 1 )
        return E_INVALIDARG;
        
#ifdef _UNICODE
    return DXUtil_ConvertAnsiStringToWideCch( tstrDestination, strSource, cchDestChar );
#else
    strncpy( tstrDestination, strSource, cchDestChar );
    tstrDestination[cchDestChar-1] = '\0';
    return S_OK;
#endif    
}




//-----------------------------------------------------------------------------
// Name: DXUtil_ConvertAnsiStringToGeneric()
// Desc: This is a UNICODE conversion utility to convert a WCHAR string into a
//       TCHAR string. 
//       cchDestChar is the size in TCHARs of tstrDestination.  Be careful not to 
//       pass in sizeof(strDest) on UNICODE builds
//-----------------------------------------------------------------------------
HRESULT DXUtil_ConvertWideStringToGenericCch( TCHAR* tstrDestination, const WCHAR* wstrSource, 
                                           int cchDestChar )
{
    if( tstrDestination==NULL || wstrSource==NULL || cchDestChar < 1 )
        return E_INVALIDARG;

#ifdef _UNICODE
    wcsncpy( tstrDestination, wstrSource, cchDestChar );
    tstrDestination[cchDestChar-1] = L'\0';    
    return S_OK;
#else
    return DXUtil_ConvertWideStringToAnsiCch( tstrDestination, wstrSource, cchDestChar );
#endif
}




#ifndef UNDER_CE
//-----------------------------------------------------------------------------
// Name: DXUtil_LaunchReadme()
// Desc: Finds and opens the readme.txt for this sample
//-----------------------------------------------------------------------------
VOID DXUtil_LaunchReadme( HWND hWnd )
{
    bool bSuccess = false;
    bool bFound = false;
    TCHAR strReadmePath[1024];
    TCHAR strExeName[MAX_PATH];
    TCHAR strExePath[MAX_PATH];
    TCHAR* strLastSlash = NULL;

    lstrcpy( strReadmePath, TEXT("") );
    lstrcpy( strExePath, TEXT("") );
    lstrcpy( strExeName, TEXT("") );

    // Get the exe name, and exe path
    GetModuleFileName( NULL, strExePath, MAX_PATH );
    strExePath[MAX_PATH-1]=0;

    strLastSlash = _tcsrchr( strExePath, TEXT('\\') );
    if( strLastSlash )
    {
        lstrcpyn( strExeName, &strLastSlash[1], MAX_PATH );
        strExeName[MAX_PATH-1]=0;

        // Chop the exe name from the exe path
        *strLastSlash = 0;

        // Chop the .exe from the exe name
        strLastSlash = _tcsrchr( strExeName, TEXT('.') );
        if( strLastSlash )
            *strLastSlash = 0;
    }

    if( !bFound )
    {
        // Search in "%EXE_DIR%\..\%EXE_NAME%".  This matchs the DirectX SDK layout
        _tcscpy( strReadmePath, strExePath );

        strLastSlash = _tcsrchr( strReadmePath, TEXT('\\') );
        if( strLastSlash )
            *strLastSlash = 0;
        lstrcat( strReadmePath, TEXT("\\") );
        lstrcat( strReadmePath, strExeName );
        lstrcat( strReadmePath, TEXT("\\readme.txt") );
        if( GetFileAttributes( strReadmePath ) != 0xFFFFFFFF )
            bFound = TRUE;
    }

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