📄 wtunion.cpp
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// union/find with weighting rule
#include <iostream.h>
#include <stdlib.h>
int *parent;
bool *root;
void Initialize(int n)
{// One element per set/class/tree.
root = new bool[n+1];
parent = new int[n+1];
for (int e = 1; e <= n; e++) {
parent[e] = 1;
root[e] = true;}
}
int Find(int e)
{// Return root of tree containing e.
while (!root[e])
e = parent[e]; // move up one level
return e;
}
void Union(int i, int j)
{// Combine trees with roots i and j.
// Use weighting rule.
if (parent[i] < parent[j]) {
// i becomes subtree of j
parent[j] += parent[i];
root[i] = false;
parent[i] = j; }
else {// j becomes subtree of i
parent[i] += parent[j];
root[j] = false;
parent[j] = i;}
}
void main(void)
{
Initialize(10);
Union(1,2);
Union(3,4);
Union(1,3);
cout << '1' << ' ' << Find(1) << ' ' << '2' << ' ' << Find(2) << endl;
cout << '3' << ' ' << Find(3) << ' ' << '4' << ' ' << Find(4) << endl;
cout << '5' << ' ' << Find(5) << ' ' << '6' << ' ' << Find(6) << endl;
}
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