📄 bloada.cpp
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// first backtracking code to load containers on to two ships
// code finds weight of best loading for first ship only
#include<iostream.h>
template<class T>
class Loading {
friend MaxLoading(T [], T, int);
private:
void maxLoading(int i);
int n; // number of containers
T *w, // container weight array
c, // capacity of first ship
cw, // weight of current loading
bestw; // weight of best loading so far
};
template<class T>
void Loading<T>::maxLoading(int i)
{// Search from level i node.
if (i > n) {// at a leaf
if (cw > bestw) bestw = cw;
return;}
// check subtrees
if (cw + w[i] <= c) {// try x[i] = 1
cw += w[i];
maxLoading(i+1);
cw -= w[i];}
maxLoading(i+1);// try x[i] = 0
}
template<class T>
T MaxLoading(T w[], T c, int n)
{// Return weight of best loading.
Loading<T> X;
// initialize X
X.w = w;
X.c = c;
X.n = n;
X.bestw = 0;
X.cw = 0;
// compute weight of best loading
X.maxLoading(1);
return X.bestw;
}
void main(void)
{
int w[6] = {0, 7, 2, 6, 5, 4};
int n = 5;
int c = 10;
cout << "Value of max loading is" << endl;
cout << MaxLoading(w,c,n) << endl;
}
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