📄 machine.h
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//Machine class used in machine shop simulation
#ifndef Machine_
#define Machine_
class Machine {
friend Job* ChangeState(int);
public:
Machine() {TotalWait = NumTasks = 0;
Active = 0;}
bool IsEmpty() {return JobQ.IsEmpty();}
void AddJob(Job* x) {JobQ.Add(x);}
void SetChange(long w) {ChangeTime = w;}
void Stats(long& tw, long& nt)
{tw = TotalWait;
nt = NumTasks;}
private:
LinkedQueue<Job*> JobQ; // queue of waiting jobs
long ChangeTime; // machine changeover time
long TotalWait; // total delay at this machine
long NumTasks; // number of tasks processed
Job *Active; // pointer to current job
};
#endif
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