📄 echain.h
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// file echain.h
// extended chain
#ifndef Chain_
#define Chain_
#include <iostream.h>
#include "cnode.h"
#include "xcept.h"
template <class T> class ChainIterator;
template<class T>
class Chain {
friend ChainIterator<T>;
public:
Chain() {first = 0;}
~Chain() {Erase();}
bool IsEmpty() const {return first == 0;}
int Length() const;
bool Find(int k, T& x) const;
int Search(const T& x) const;
Chain<T>& Delete(int k, T& x);
Chain<T>& Insert(int k, const T& x);
void Zero() {first = 0;}
void Erase(); // delete all nodes
Chain<T>& Append(const T& x);
void Output(ostream& out) const;
private:
ChainNode<T> *first, // pointer to first node
*last; // pointer to last node
};
template<class T>
void Chain<T>::Erase()
{// Chain destructor. Delete all nodes in chain.
ChainNode<T> *next;
while (first) {
next = first->link;
delete first;
first = next;
}
}
template<class T>
int Chain<T>::Length() const
{// Return the number of elements in the chain.
ChainNode<T> *current = first;
int len = 0;
while (current) {
len++;
current = current->link;
}
return len;
}
template<class T>
bool Chain<T>::Find(int k, T& x) const
{// Set x to the k'th element in the chain.
// Return false if no k'th; return true otherwise.
if (k < 1) return false;
ChainNode<T> *current = first;
int index = 1; // index of current
while (index < k && current) {
current = current->link;
index++;
}
if (current) {x = current->data;
return true;}
return false; // no k'th element
}
template<class T>
int Chain<T>::Search(const T& x) const
{// Locate x. Return position of x if found.
// Return 0 if x not in the chain.
ChainNode<T> *current = first;
int index = 1; // index of current
while (current && current->data != x) {
current = current->link;
index++;
}
if (current) return index;
return 0;
}
template<class T>
Chain<T>& Chain<T>::Delete(int k, T& x)
{// Set x to the k'th element and delete it.
// Throw OutOfBounds exception if no k'th element.
if (k < 1 || !first)
throw OutOfBounds(); // no k'th
// p will eventually point to k'th node
ChainNode<T> *p = first;
// move p to k'th & remove from chain
if (k == 1) // p already at k'th
first = first->link; // remove
else { // use q to get to k-1'st
ChainNode<T> *q = first;
for (int index = 1; index < k - 1 && q;
index++)
q = q->link;
if (!q || !q->link)
throw OutOfBounds(); // no k'th
p = q->link; // k'th
if (p == last) last = q;
q->link = p->link;} // remove from chain
// save k'th element and free node p
x = p->data;
delete p;
return *this;
}
template<class T>
Chain<T>& Chain<T>::Insert(int k, const T& x)
{// Insert x after the k'th element.
// Throw OutOfBounds exception if no k'th element.
// Pass NoMem exception if inadequate space.
if (k < 0) throw OutOfBounds();
// p will eventually point to k'th node
ChainNode<T> *p = first;
for (int index = 1; index < k && p;
index++) // move p to k'th
p = p->link;
if (k > 0 && !p) throw OutOfBounds(); // no k'th
// insert
ChainNode<T> *y = new ChainNode<T>;
y->data = x;
if (k) {// insert after p
y->link = p->link;
p->link = y;}
else {// insert as first element
y->link = first;
first = y;}
if (!y->link) last = y; // new last element
return *this;
}
template<class T>
Chain<T>& Chain<T>::Append(const T& x)
{// Add at right end.
ChainNode<T> *y;
y = new ChainNode<T>;
y->data = x; y->link = 0;
if (first) {// chain is not empty
last->link = y;
last = y;}
else // chain is empty
first = last = y;
return *this;
}
template<class T>
void Chain<T>::Output(ostream& out) const
{// Insert the chain elements into the stream out.
ChainNode<T> *current;
for (current = first; current;
current = current->link)
out << current->data << " ";
}
// overload <<
template <class T>
ostream& operator<<(ostream& out, const Chain<T>& x)
{x.Output(out); return out;}
#endif
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