📄 bloadc.cpp
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// loading containers on to two ships via backtracking
// code finds best loading of first ship as well as its weight
#include<iostream.h>
template<class T>
class Loading {
friend MaxLoading(T [], T, int, int []);
private:
void maxLoading(int i);
int n, // number of containers
*x, // current solution
*bestx; // best solution so far
T *w, // container weight array
c, // ship capacity
cw, // weight of current loading
bestw, // weight of best loading so far
r; // sum of remaining container weights
};
template<class T>
void Loading<T>::maxLoading(int i)
{// Search from level i node.
if (i > n) {// at a leaf
for (int j = 1; j <= n; j++)
bestx[j] = x[j];
bestw = cw; return;}
// check subtrees
r -= w[i];
if (cw + w[i] <= c) {// try x[i] = 1
x[i] = 1;
cw += w[i];
maxLoading(i+1);
cw -= w[i];}
if (cw + r > bestw) {// try x[i] = 0
x[i] = 0;
maxLoading(i+1);}
r += w[i];
}
template<class T>
T MaxLoading(T w[], T c, int n, int bestx[])
{// Return best loading and its value.
Loading<T> X;
// initialize X
X.x = new int [n+1];
X.w = w;
X.c = c;
X.n = n;
X.bestx = bestx;
X.bestw = 0;
X.cw = 0;
// initial r is sum of all weights
X.r = 0;
for (int i = 1; i <= n; i++)
X.r += w[i];
X.maxLoading(1);
delete [] X.x;
return X.bestw;
}
void main(void)
{
int w[6] = {0, 2, 2, 6, 5, 4};
int x[6];
int n = 5;
int c = 10;
cout << "Value of max loading is" << endl;
cout << MaxLoading(w,c,n,x) << endl;
cout << "x values are" << endl;
for (int i=1; i<=n; i++)
cout << x[i] << ' ';
cout << endl;
}
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