📄 lwdg.h
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// file lwdg.h
// linked adjacency list representation of a weighted directed graph
// final version
#ifndef LinkedWDigraph_
#define LinkedWDigraph_
#include "lnbase.h"
#include "wnetwork.h"
#include "gnode.h"
#include "xcept.h"
template<class T>
class LinkedWDigraph : public LinkedBase<GraphNode<T> >,
virtual public WNetwork<T> {
public:
LinkedWDigraph(int Vertices = 10)
: LinkedBase<GraphNode<T> > (Vertices) {}
bool Exist(int i, int j) const;
LinkedWDigraph<T>& Add(int i, int j, const T& w);
LinkedWDigraph<T>& Delete(int i, int j);
int InDegree(int i) const;
int Begin(int i);
int NextVertex(int i);
void First(int i, int& j, T& c);
void Next(int i, int& j, T& c);
protected:
LinkedWDigraph<T>& AddNoCheck(int i, int j, const T& w);
};
template<class T>
bool LinkedWDigraph<T>::Exist(int i, int j) const
{// Is edge (i,j) present?
if (i < 1 || i > n) throw OutOfBounds();
GraphNode<T> x;
x.vertex = j;
return h[i].Search(x);
}
template<class T>
LinkedWDigraph<T>& LinkedWDigraph<T>
::Add(int i, int j, const T& w)
{// Add edge (i,j).
if (i < 1 || j < 1 || i > n || j > n || i == j
|| Exist(i, j)) throw BadInput();
return AddNoCheck(i, j, w);
}
template<class T>
LinkedWDigraph<T>& LinkedWDigraph<T>
::AddNoCheck(int i, int j, const T& w)
{// Add (i,j) with no error checks.
GraphNode<T> x;
x.vertex = j; x.weight = w;
h[i].Insert(0,x);
e++;
return *this;
}
template<class T>
LinkedWDigraph<T>& LinkedWDigraph<T>
::Delete(int i, int j)
{// Delete edge (i,j).
if (i < 1 || i > n) throw OutOfBounds();
GraphNode<T> x;
x.vertex = j;
h[i].Delete(x);
e--;
return *this;
}
template<class T>
int LinkedWDigraph<T>::InDegree(int i) const
{// Return indegree of vertex i.
if (i < 1 || i > n) throw OutOfBounds();
int sum = 0;
GraphNode<T> x;
x.vertex = i;
// check all lists for edge <j,i>
for (int j = 1; j <= n; j++)
if (h[j].Search(x)) sum++;
return sum;
}
template<class T>
int LinkedWDigraph<T>::Begin(int i)
{// Return first vertex adjacent to vertex i.
if (i < 1 || i > n) throw OutOfBounds();
GraphNode<T> *x = pos[i].Initialize(h[i]);
return (x) ? x->vertex : 0;
}
template<class T>
int LinkedWDigraph<T>::NextVertex(int i)
{// Return next vertex adjacent to vertex i.
if (i < 1 || i > n) throw OutOfBounds();
GraphNode<T> *x = pos[i].Next();
return (x) ? x->vertex : 0;
}
template<class T>
void LinkedWDigraph<T>::First(int i, int &j, T& c)
{// Return first vertex j and weight of <i,j>.
if (i < 1 || i > n) throw OutOfBounds();
GraphNode<T> *x = pos[i].Initialize(h[i]);
if (x) {j = x->vertex;
c = x->weight;}
else j = 0; // no next vertex
}
template<class T>
void LinkedWDigraph<T>::Next(int i, int& j, T& c)
{// Return next vertex j and weight of <i,j>.
if (i < 1 || i > n) throw OutOfBounds();
GraphNode<T> *x = pos[i].Next();
if (x) {j = x->vertex;
c = x->weight;}
else j = 0; // no next vertex
}
#endif
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