📄 unetwork.h
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// file unetwork.h
// functions for undirected networks
#ifndef UNetwork_
#define UNetwork_
#include <iostream.h>
#include "edgenode.h"
#include "wnetwork.h"
#include "unfind.h"
#include "minheap.h"
template<class T>
class UNetwork : virtual public WNetwork<T>
{
public:
bool Kruskal(EdgeNode<T> t[]);
};
template<class T>
bool UNetwork<T>::Kruskal(EdgeNode<T> t[])
{// Find a min cost spanning tree using Kruskal's
// method. Return false if not connected. If
// connected, return min spanning tree in t[0:n-2].
int n = Vertices();
int e = Edges();
// set up array of network edges
InitializePos(); // graph iterator
EdgeNode<T> *E = new EdgeNode<T> [e+1];
int k = 0; // cursor for E
for (int i = 1; i <= n; i++) {
// get all edges incident to i
int j;
T c;
First(i, j, c);
while (j) { // j is adjacent from i
if (i < j) {// add edge to E
E[++k].weight = c;
E[k].u = i;
E[k].v = j;}
Next(i, j, c);
}
}
// put edges in min heap
MinHeap<EdgeNode<T> > H(1);
H.Initialize(E, e, e);
UnionFind U(n); // union/find structure
// extract edges in cost order and select/reject
k = 0; // use as cursor for t now
while (e && k < n - 1) {
// spanning tree not complete &
// edges remain
EdgeNode<T> x;
H.DeleteMin(x); // min cost edge
e--;
int a = U.Find(x.u);
int b = U.Find(x.v);
if (a != b) {// select edge
t[k++] = x;
U.Union(a,b);}
}
DeactivatePos();
H.Deactivate();
return (k == n - 1);
}
#endif
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