📄 job.h
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// task and job classes for machine scheduling
#ifndef Job_
#define Job_
class Task {
friend class Job;
friend bool MoveToNextMachine(Job*);
private:
long time;
int machine;
};
class Job {
friend bool MoveToNextMachine(Job*);
friend Job* ChangeState(int);
friend void Simulate();
friend class Machine;
public:
Job(long id) {ID = id;
Length = ArriveTime = 0;}
void AddTask(int p, long t) {
Task x;
x.machine = p;
x.time = t;
TaskQ.Add(x);}
long DeleteTask() {// delete next task
Task x;
TaskQ.Delete(x);
Length += x.time;
return x.time;}
private:
LinkedQueue<Task> TaskQ;
long Length; // sum of scheduled task times
long ArriveTime; // arrival time at current queue
long ID; // job identifier
};
#endif
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