📄 snakedlg.cpp
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// SnakeDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Snake.h"
#include "SnakeDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSnakeDlg dialog
CSnakeDlg::CSnakeDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSnakeDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSnakeDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSnakeDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSnakeDlg)
DDX_Control(pDX, IDC_EDIT1, m_SnakeLength);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSnakeDlg, CDialog)
//{{AFX_MSG_MAP(CSnakeDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_SIZE()
ON_WM_CREATE()
ON_BN_CLICKED(IDC_SLOW, OnSlow)
ON_BN_CLICKED(IDC_NORMAL, OnNormal)
ON_BN_CLICKED(IDC_FAST, OnFast)
ON_WM_CTLCOLOR()
ON_BN_CLICKED(IDC_START, OnStart)
ON_BN_CLICKED(IDC_TIMEOUT, OnTimeout)
ON_BN_CLICKED(IDC_AUTO, OnAuto)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSnakeDlg message handlers
BOOL CSnakeDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
SetWindowText("Snake...");
return TRUE; // return TRUE unless you set the focus to a control
}
void CSnakeDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSnakeDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSnakeDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSnakeDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
if(cx>0)
{
int pos=0;
}
m_Snake.MoveWindow(0,1,cx-80,cy-1);
}
int CSnakeDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CDialog::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
m_Snake.Create(NULL,"Snake",WS_CHILD|WS_VISIBLE,CRect(0,0,0,0),this,NULL);
return 0;
}
void CSnakeDlg::OnSlow()
{
// TODO: Add your control notification handler code here
m_Snake.SetSpeed(500);
}
void CSnakeDlg::OnNormal()
{
// TODO: Add your control notification handler code here
m_Snake.SetSpeed(200);
}
void CSnakeDlg::OnFast()
{
// TODO: Add your control notification handler code here
m_Snake.SetSpeed(50);
}
HBRUSH CSnakeDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
// HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd,nCtlColor);
pDC->SetBkMode(TRANSPARENT);
HBRUSH hbr=CreateSolidBrush(RGB(212,222,243));
// TODO: Change any attributes of the DC here
// TODO: Return a different brush if the default is not desired
return hbr;
}
BOOL CSnakeDlg::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
BOOL bResult=m_Snake.PreTranslateMessage(pMsg);
return bResult;
}
void CSnakeDlg::OnStart()
{
// TODO: Add your control notification handler code here
m_Snake.KillTimer(1);
m_Snake.InitSnake();
m_Snake.SetTimer(1,m_Snake.m_ms,NULL);
}
void CSnakeDlg::OnTimeout()
{
// TODO: Add your control notification handler code here
m_Snake.KillTimer(1);
}
void CSnakeDlg::OnAuto()
{
// TODO: Add your control notification handler code here
CButton *pButton=(CButton*)GetDlgItem(IDC_AUTO);
if(pButton->GetCheck())
{
m_Snake.m_IsAnto=TRUE;
}
else
{
m_Snake.m_IsAnto=FALSE;
}
}
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