📄 p6_16m.cpp
字号:
// P6_16M.cpp
// member function definitions for p6_16.cpp
#include <iostream.h>
#include <iomanip.h>
#include "p6_16.h"
TicTacToe::TicTacToe()
{
for ( int j = 0; j < 3; ++j ) // initialize board
for ( int k = 0; k < 3; ++k )
board[ j ][ k ] = ' ';
}
bool TicTacToe::validMove( int r, int c )
{
return r >= 0 && r < 3 && c >= 0 && c < 3 && board[ r ][ c ] == ' ';
}
// must specify that type Status is part of the TicTacToe namespace.
// See Chapter 21 for a discussion of namespaces.
TicTacToe::Status TicTacToe::gameStatus( void )
{
int a;
// check for a win on diagonals
if ( board[ 0 ][ 0 ] != ' ' && board[ 0 ][ 0 ] == board[ 1 ][ 1 ] &&
board[ 0 ][ 0 ] == board[ 2 ][ 2 ] )
return WIN;
else if ( board[ 2 ][ 0 ] != ' ' && board[ 2 ][ 0 ] == board[ 1 ][ 1 ] &&
board[ 2 ][ 0 ] == board[ 0 ][ 2 ] )
return WIN;
// check for win in rows
for ( a = 0; a < 3; ++a )
if ( board[ a ][ 0 ] != ' ' && board[ a ][ 0 ] == board[ a ][ 1 ] &&
board[ a ][ 0 ] == board[ a ][ 2 ] )
return WIN;
// check for win in columns
for ( a = 0; a < 3; ++a )
if ( board[ 0 ][ a ] != ' ' && board[ 0 ][ a ] == board[ 1 ][ a ] &&
board[ 0 ][ a ] == board[ 2 ][ a ] )
return WIN;
// check for a completed game
for ( int r = 0; r < 3; ++r )
for ( int c = 0; c < 3; ++c )
if ( board[ r ][ c ] == ' ' )
return CONTINUE; // game is not finished
return DRAW; // game is a draw
}
void TicTacToe::printBoard( void )
{
cout << " 0 1 2\n\n";
for ( int r = 0; r < 3; ++r ) {
cout << r;
for ( int c = 0; c < 3; ++c ) {
cout << setw( 3 ) << static_cast< char > ( board[ r ][ c ] );
if ( c != 2 )
cout << " |";
}
if ( r != 2 )
cout << "\n ____|____|____"
<< "\n | | \n";
}
cout << "\n\n";
}
void TicTacToe::makeMove( void )
{
printBoard();
while ( true ) {
if ( xoMove( 'X' ) )
break;
else if ( xoMove( 'O' ) )
break;
}
}
bool TicTacToe::xoMove( int symbol )
{
int x, y;
do {
cout << "Player " << static_cast< char >( symbol ) << " enter move: ";
cin >> x >> y;
cout << '\n';
} while ( !validMove( x, y ) );
board[ x ][ y ] = symbol;
printBoard();
Status xoStatus = gameStatus();
if ( xoStatus == WIN ) {
cout << "Player " << static_cast< char >( symbol ) << " wins!\n";
return true;
}
else if ( xoStatus == DRAW ) {
cout << "Game is a draw.\n";
return true;
}
else // CONTINUE
return false;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -